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Сообщить о проблеме с переводом
You can even see the circle change size when you swap weapons as you're aiming at the target, based on how accurate that weapon is.
The circle consists of 2 parts: inner and outer areas.
With any given individual projectile there is a 50/50 chance that it will go into one or the other.
So in other words:
If your sniper takes aim at someone's head, and the head fits exactly into the inner smaller circle - that is approx 50% chance the shot will land into head specifically, and then some extra 10% chance it will land on adjacent body parts that for certain will be present in the outer circle.
It is not a precise science, and that is by design. You will simply have to whiff it.
Halve the distance and it approximates a 100% chance to hit the enemy.
Which is fine for heavy cannons where hitting in the first place is effective, except in Phoenix Point you're aiming for parts based on the value of the damage a hit will cause - or banking on the 50/50 to hit one of two similar-value parts (or other enemies).
Halve it again, and you're aiming almost-precisely at a torso-sized part - but parts are often irregular and do not fit exactly in a circle, and the exact angle and even animation messes with it too.
(Hit-reaction animations only slow-mo during aiming so they will snap back to full speed while firing)