Mobile Forces

Mobile Forces

Crosshair on top of reticle?
I could not googlebing any solution on the web.

Issue: on top of the in-game reticle, the game renders a white crosshair (which should be invisible to the player).

First I thought, it's a D3D mixup because my gamepad was still plugged in, but this issue happens also without a gamepad.

I am using a USB mouse. Running the game on Win10 64-bit. No hw/sw issues with any other game.

Also, was unable to find a config setting that would get rid of this.

I assume the white crosshair is like a 'legacy' issue = old games and D3D libraries.

If anyone knows how to get rid of it, I would appreciate it. I cannot be the first to have this issue - but again - could not find any solution on the Interwebs.
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Messaggio originale di Adam Beckett:
I could not googlebing any solution on the web.

Issue: on top of the in-game reticle, the game renders a white crosshair (which should be invisible to the player).

First I thought, it's a D3D mixup because my gamepad was still plugged in, but this issue happens also without a gamepad.

I am using a USB mouse. Running the game on Win10 64-bit. No hw/sw issues with any other game.

Also, was unable to find a config setting that would get rid of this.

I assume the white crosshair is like a 'legacy' issue = old games and D3D libraries.

If anyone knows how to get rid of it, I would appreciate it. I cannot be the first to have this issue - but again - could not find any solution on the Interwebs.

I assume I got to know of such bug for the first time. No idea what might be causing it.

As Mobile Forces is based on Unreal Engine, maybe you try asking for help in other places. One forum that I know of is Old Unreal[www.oldunreal.com], it also has a sub forum for Mobile Forces which is here[www.oldunreal.com].
Ultima modifica da mobileforceshub; 19 mag 2023, ore 9:43
Thanks mate.

EDIT:
Installed the GOG version. No such issue.
Re-installed the Steam Version. Suddenly, also no issue.

Must have been some weird glitch btw chosen Unreal renderer, D3D dlls and my Nvidia driver (531.61) on a ASUS GTX 1660 Ti.
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