Mobile Forces

Mobile Forces

MatPost 2. juni 2024 kl. 0:46
Game crashed to desktop after launch!
Needed help as the title suggests.

Here are my specs:
Intel(R) Core(TM) i5-9300H CPU
GTX1650
20GB RAM

EDIT: Here are the logs:

Log: Log file open, 06/03/24 08:55:31
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
Init: Version: 20000
Init: Compiled: Jul 11 2002 19:05:23
Init: Command line:
Init: Base directory: D:\SteamLibrary\steamapps\common\Mobile Forces\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: LAPTOP49FEVDGV
Init: User: User
Init: Memory total: Phys=2097151K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2400.133398 MHz
Init: CPU Page size=4096, Processors=8
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: igdumdim32.dll/Intel(R) UHD Graphics 630
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: D3DVSDT_UBYTE4 allowed: Yes.
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: Mobile Forces Direct3D support - v1.0
Init: D3D Device: szDriver=igdumdim32.dll
Init: D3D Device: szDescription=Intel(R) UHD Graphics 630
Init: D3D Device: wProduct=26
Init: D3D Device: wVersion=20
Init: D3D Device: wSubVersion=100
Init: D3D Device: wBuild=6911
Init: D3D Device: dwVendorId=32902
Init: D3D Device: dwDeviceId=16027
Init: D3D Device: dwSubSysId=275714115
Init: D3D Device: dwRevision=2
Init: D3D Driver: WARNING : no AGP support detected
Init: D3D Detected: Intel video card
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports anisotropic filtering
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports non-power-of-2 textures
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports range based fog
Init: D3D Driver: Supports fog table
Init: D3D Driver: Supports vertex fog
Init: D3D Driver: Supports wfog
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: D3D Driver: Textures (8192x8192), Max aspect 8192
Init: D3D Driver: Supports Projected Textures
Log: LoadMap: Entry
Log: Bound to Rage.dll
Log: Bound to RAGEEFFECTS.dll
Log: Bound to Fire.dll
Log: Game class is 'Inactive'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
Log: Browse: intro.umf?Name=RagePlayer?Class=rage.RagePlayerHelmet?team=0?skin=RagePlayerGfx.MFTeamA?Face=RagePlayerGfx.MFTeamA
Log: LoadMap: intro.umf?Name=RagePlayer?Class=rage.RagePlayerHelmet?team=0?skin=RagePlayerGfx.MFTeamA?Face=RagePlayerGfx.MFTeamA
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 17773->17773; refs: 201329
Log: Game class is 'Intro'
Log: Level is Level Intro.MyLevel
Log: Bringing Level Intro.MyLevel up for play (0)...
Init: Initialized moving brush tracker for Level Intro.MyLevel
ScriptLog: Team 0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Enter SetRes: 1920x1080 Fullscreen 16
Init: Best-match display mode: 1920x1080x32 (Error=0)
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will
Sidst redigeret af MatPost; 2. juni 2024 kl. 17:59
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nomercy 2. juni 2024 kl. 12:27 
i have the same problem, are u found how can we fix this?
MatPost 2. juni 2024 kl. 16:06 
nope, unfortunately. went to discord, gonna wait for some tips.
MatPost 10. juli 2024 kl. 22:31 
Oprindeligt skrevet af nomercy:
i have the same problem, are u found how can we fix this?
Sry for the late reply. As for the game, you can go in the config file within the System folder of the game's root directory and set UseSound=True to UseSound=False. But of course, the issue from that is you can't play the game with sound bcuz otherwise it'll won't even run.
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