Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
'but we ignored them cause we all said "ah theyll fix it later"
except they never did.
not only did they not fix the balance problems they started to prep the game as a cash cow. downgrading it for console, preparing to dump it on steam. all the things a publisher does desperate for cash.
it wasnt a bad game until whoever bought it flat out abandoned it. once the playerbase started to dry up it just turned into a typical Asian seal clubbing game. as long as you have a steady base of noobs it was a lot harder to see that.
i came back during the steam launch and all the problems were still there. i played for a bit, it was fun but any game where the base mechanic to the game required you to endure seal clubbing deserves all the terrible things that happened to it.
one of the key features of a seal clubbing mechanic in a game is the die hard players that dumped thousands of hours into it telling noobs who were complaining about that t4 grind "you just suck"
when the rest of the noobs left the toxic vets were the only ones left.
the game was never bad.
the developer/publishers were bad.
During steam launch it became World of Warships where the grind for ships and modules is forever without premium boost. The ships actually dont really change like in World of Warship and Warthunder, In dreadnought your "new" spaceship just get more cosmetic to make your ship look more different than others. You can even make your "new" spaceship look like the lvl 1 spaceship but have the upgrade of endgame lvl 5 spaceship. The only difference between new and old spaceships is the number of ugprade modules.
1. In the begining everyone everyone was just a sniper spaceship hiding and camping
2. Then the game evolve to harder camping now with battleships and healerships so that sniper ships cannot destroy easily, since healership would hide behind battlespaceships. It became a game of outmaneuvering the fleet of camping spaceships. Many find it a problem but it was for me the most fun point of the game.
3. Then to counter camping healerships and battlespaceship, players started playing corvettes like wolfpack. A lone corvette cannot do anything against battleships. But a squad of corvette can easily bring down a battlespaceship with the amount of coordinate firepower.
If you can endure grinds like World of Warships and Warthunder, the game was no longer about giant spaceships out manuevering each other, the meta became flying as a squad of corvettes like X-wings vs. TIE Fighters or WW2 fighter planes dog fights. At that point I just stopped playing.
the largest issue was the t3/t4 jump back then. you had these simpleton t3's going up against monster t4s that just outclassed them in every way.
and yeah the grind was alot too.
then you had the seal clubbing teams gang banging the randos.
turned a lot of randos off.