Iron Harvest

Iron Harvest

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fun game but there needs work
its really fun and love the setting but there is some basic rts mechanics missing that it really needs that cause alot of issues several units seem to be weird bullet sponges while others outright ignore cover other times and why is there no hold ground stance a button that has been in almost every rts since the 90s on big maps or real active campaign missions i always have ♥♥♥♥ dying cus there is too much to focus on but if my guys get in a fight and win they will just brainlessly chase after the enemy when they run and if i dont notice they will run all the way to the enemy backline and die
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Showing 1-4 of 4 comments
Harpiony 12 Aug @ 4:21pm 
I´m with you, there is also not a patrol button, but take this game as a micro managament RTS you need to be in attention of the units at all time, I know is not the ussual, but seeing that way you will enjoy it more
Originally posted by Harpiony:
I´m with you, there is also not a patrol button, but take this game as a micro managament RTS you need to be in attention of the units at all time, I know is not the ussual, but seeing that way you will enjoy it more
yeah like the micro isnt that bad would be better if the ai wasnt ass if i fight more than one enemy ai i just lose cus the allied ones are useless the enemy ai swarms and overwhelms me meanwhile the allied ai bugs out trying to build a barracks so then has so units
Originally posted by The Grapist:
Originally posted by Harpiony:
I´m with you, there is also not a patrol button, but take this game as a micro managament RTS you need to be in attention of the units at all time, I know is not the ussual, but seeing that way you will enjoy it more
yeah like the micro isnt that bad would be better if the ai wasnt ass if i fight more than one enemy ai i just lose cus the allied ones are useless the enemy ai swarms and overwhelms me meanwhile the allied ai bugs out trying to build a barracks so then has so units
I agree the ally ai seems to be inferior to enemy ai even when they are both set to the same difficulty level. Also the ai reguardless of difficulty eventually just gives up. They stop producing units so really, the key to winning agenst the ai is to just out last them. Lately I've been playing pvp with my friends and thats much more stimulating because they can actually think and dont just stop producing units.
ally AI too weak and there is no way to get my units to stop advancing to their deaths when off screen as they will always chase enemy units
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Showing 1-4 of 4 comments
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