Iron Harvest

Iron Harvest

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Air Units were a really bad addition
Adding the air units to this game was a terrible move. They are slapped on, poorly integrated, and not clever. Across the factions, few units can successfully engage air units for their cost, and the AA defenses can only be built in the base - and are both stupidly overpowered and overpriced.

The whole air faction is so poorly designed and integrated it actively ruins my fun when their units show up. From the dumb overpowered sniper unit to the air battleship, this faction is partially asymmetric to only their advantage. On the other hand, this faction isn't fun to play as and the lore is SO weak compared to the other factions.

I know it's too late for this game but I really wish you would remove the whole air units implementation. Why did you try to slap a Warcraft 3 implementation of these mechanics into a Company of Heroes base game? Whichever designer was a fan of these mechanics needs to step back and see what the consumers, not the designer, want from the game.

For myself, I do not want the air units. The other faction besides "Usonia" seem well thought out well integrated and historically cool; polish, german, russian - and then come the american / indian units? wtf.

/rant
Last edited by dirtydogofdeath; 28 Jul, 2024 @ 8:35am
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Showing 1-2 of 2 comments
Wilhelm 16 Aug, 2024 @ 5:01am 
well its an publisher mandated USA BJ milk dlc.
PlagueDoctor_1917 17 Aug, 2024 @ 3:59pm 
Agree. There are 9 factions in total in the lore. 3 released but they decide to take usonia lol
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Showing 1-2 of 2 comments
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