Iron Harvest

Iron Harvest

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Cyber Witch ~ 28 Jun, 2022 @ 11:25am
That flame thrower mission is absolute terrible
Who though this was fun? Ruins the world map mode to me
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Showing 1-7 of 7 comments
A1 Steaksauce 29 Jun, 2022 @ 2:42am 
I stopped playing the world map partly because of restrictive missions like this, or the ones where it turns into a stealth mission when there are two armies moving to the same territory. Like what???? What's wrong with a simple skirmish? Why do I have to defend this point from waves with my tier 1 infantry? :/
Cyber Witch ~ 29 Jun, 2022 @ 4:28am 
Originally posted by A1 Steaksauce:
I stopped playing the world map partly because of restrictive missions like this, or the ones where it turns into a stealth mission when there are two armies moving to the same territory. Like what???? What's wrong with a simple skirmish? Why do I have to defend this point from waves with my tier 1 infantry? :/
Oh for ♥♥♥♥♥ sake there are stealth missions too?!
Kms. May as well just play nörmal
HappyFir3 29 Jun, 2022 @ 9:11am 
The fact that the mission is completely tied to a territory is even worse. Whether attacking or defending that spot you're forced into whatever the mission is. In my second world map run I had to defend the arsonist mission territory manually from multiple fronts meaning I had to do the stupid run around with infantry to kill flamethrowers for 10 minutes every single turn. It's horrifically boring, slow and completely counter-intuitive to having a strong economy (and therefore army) from the world map itself. God forbid you're playing Rusviet with shotguns making the flamethrowers even more of a hell to deal with regardless of how large your army is.

It's baffling there isn't an option to just do a slightly harder skirmish instead. Maybe the enemy gets reinforcements based on the mission you're skipping or something. That way you can still plan to go into the arsonist mission with full infantry army and roll over it that way, or you're punished by having to take a much harder battle because you went mechs only. But at least with a skirmish you will have agency in approach. Being forced to try do these stupid missions with sub-optimal troops for arbitrary reasons just sucks. What's the point of unlocking an awesome mech if the next 4 territories I have to go through to the enemy capital is all non-heavy mech missions.
Last edited by HappyFir3; 29 Jun, 2022 @ 9:14am
MANFACE! 19 Jul, 2022 @ 12:50pm 
Just get at least 1 commander with high tier infantry only and use auto battle, works like a charm.
Cursed Hawkins 16 Aug, 2022 @ 10:49am 
Originally posted by MANFACE!:
Just get at least 1 commander with high tier infantry only and use auto battle, works like a charm.
That's more or less how most of the battles on the world map end up being it seems, the A.I isn't affected by the difficulty you select so you'll have ♥♥♥♥♥♥♥♥ tough as nails A.I enemies when on the easiest difficulty possible if you're just wanting to have fun with the damn mode, that's literally how I ended up playing the gamemode which was upsetting because Dark Crusade at least made it so that when you played the battle through the difficulty you selected affected the stats of your enemies so you can make the battles easier or harder based on your own terms.
Sightlessfate 16 Aug, 2022 @ 2:37pm 
Originally posted by A1 Steaksauce:
I stopped playing the world map partly because of restrictive missions like this, or the ones where it turns into a stealth mission when there are two armies moving to the same territory. Like what???? What's wrong with a simple skirmish? Why do I have to defend this point from waves with my tier 1 infantry? :/
My god, this. This same thing happened to me.
>Playing Usonia
>Finally got Admiral Mason
>Building my Air force, ♥♥♥♥ yeah
>Can easily beat any army
>Invade
>Find out not only can I not use my new unlocked commander, but since I've primarily only built Mechs and airships (In a game called Iron Harvest, advertised as a mech game, who would have thought) I'm only left with my medic team and engineers
>Win, somehow
>Get invaded next turn
>Well, at least I'll get to defend with my fleet
>It's the same damn map
Why not have maps just be straight up skirmishes once they hit a certain defense level? I understand that not being the case early game, but it makes high level armies useless late game, even when on paper they should win. Why even restrict at all? And don't even get me started on some armies just taking your territories without even giving you the option to defend.
OldScho0l 23 Aug, 2024 @ 4:09am 
yea this game mode is rubbish i just started it and my very first mission was killing 4 flame squads with an engineer and a medic my troops where private and enemy was elite.
I am sat here thinking who made these stupid missions so dumb...
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