Space Hulk: Deathwing - Enhanced Edition

Space Hulk: Deathwing - Enhanced Edition

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FIX Network Lag [Game Network Manager] <Mod>
THIS MOD FIXES NETWORK PROBLEMS IN MULTIPLAYER CAUSED BY THE DEFAULT UNREAL ENGINE SETTINGS.
The background is, the default Unreal Engine settings for multiplayer are set too tight and can cause a bottleneck that ends in lag or rollbacks and delays.

You can and should always have this mod installed for the co-op. I am not aware of any problems. If you experience any problems please contact me.

This mod works in public lobbies.
This mod is compatible with other players who do not have this mod.
This mod only works if the host of the lobby and the client have the mod installed.
Otherwise the default game settings will be used and not the overridden values on the .ini files.

Download Discord: https://discord.com/channels/983140959225258014/1236791212237783170


If you google these entries, you will find many search results on the topic. These include posts from Unreal Engine game developers and co from the official UE forums of Epic Games.

You can make these changes yourself:
Extract the pak archive and edit in the Config folder:

in DefaultEngine.ini:
[/script/engine.player]
ConfiguredInternetSpeed=800000
ConfiguredLanSpeed=800000


in DefaultGame.ini:
[/script/engine.gamenetworkmanager]
TotalNetBandwidth=800000
MaxDynamicBandwidth=800000
MinDynamicBandwidth=80000
MAXCLIENTUPDATEINTERVAL=0.010
MaxClientForcedUpdateDuration=0.010
bUseDistanceBasedRelevancy=false
Last edited by Saint Marold YT; 5 May @ 2:37pm
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