Steam telepítése
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Fordítási probléma jelentése
Charged R1s afaik do 50% more vitality dmg but less posture dmg than R1s.
There is a certain boss who can do mikiri counter so charged R1s is very risky.
Chase and slice is also very useful againts airborne enemies as you can quickly cover ground while they get knocked down by the shuriken.
Go ahead, do it, watch what happens.
Also I haver never used thrust attacks in this game unless it was by accident cause I tried to activate a combat art. That's because of 2 things: 1, I probably didn't know about it until...endgame or somewhere after ng+ & 2, because...it's a bit slow and I prefer the slashing.
When it comes to approaching and poking enemies, the problem with dash > R1 is there is a long delay after the dash. Your best poke is simply R1 chained into itself until deflected (for enemies who will block). Wolf's walking speed is fast, simply walk into their face and start slashing. Let them block, you eat their posture when they block. Their options are limited out of deflecting you, compared to neutral. It might not appear so at first, but this game rewards aggression.
While I continue to struggle to get used to dancing with enemies up close, it's a nice option to keep me afloat and able to at least explore so I don't get so frustrated that I drop the game again, hah- I almost chipped Lady Butterfly to death with it last night even, but played more aggressively today after reading some threads and definitely found it working, even if I'm still so clumsy with it that it was just about as close as my dodge-and-counter attempts lmao