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翻訳の問題を報告
- Metal Gear Rising: Revengeance (it involves a similarly timed, but easier to execute parrying mechanic that most of the combat is centered on)
- Lies of P (which is a soulslike game - but combat is partly inspired by Sekiro)
- many action games in general let you use a similar, precision rhythm approach to combat (Devil May Cry, for example) - and, in case of DMC, rate your performance, making "win" more gradual and open (you can reach for perfection almost infinitely)
As far as ER goes, is just a different kind of beast. I think you might enjoy it all the same, but things may feel a bit sloppier or less attuned to whatever build you choose to play with, compared to how perfectly attuned to Sekiro's sword combat most things are in Sekiro. I'd still greatly recommend it, just not as a nice little replacement for Sekiro as it's not quite the same. And no, unfortunately you can't depend on "deflects" for Elden Ring. There's a certain thing now in the DLC that gives you something similar, but is not the same and is way deep into the game for me to just argue you should go get it and play the game with it.
or just beat ninja gaiden black once and all those games become jokes that are super easy. no need to master them.
Elden ring main game is easy.