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Повідомити про проблему з перекладом
Thanks for that sacred secret knowledge no one ever discovered before and guidance of wisdom
Also nobody cares.
i would like to know which souls like game was hard... and which boss moves insanly fast.
Dude - don't feed the troll. Seriously, this is a low effort jester farm. Best to ignore the user and move on.
pretty much every boss ever? or most of them at least.
I just started playing its the last souls game from fromsoft that i haven't played and its not the in the same vein at all.
also its hard to learn because every hit you take does half your hp, especially bosses
incredible incessant babbling.
If you die you lose half your progress+dragon rot so there is a slightly different penalty.
In online mode you have remnants which are almost the same as bloodstains.
So you leave info for other players.
Difficulty is high and you die in few hits some can even 1 tap you.
Still it has much lower RPG mechanics and less weapona and such.
Imo it is a more polished game as player can do less stuff.
And many combat arts and there to style againts your enemies.
So Sekiro at least takes many mechanics from souls.
Pellets=life gems from Dark souls 2=healing grass from Demon souls.
Embelms are basically mana or focus points.
There are hidden walls as in souls games.(many souls-likes do not have hidden walls)
NG+ scaling for "poise" damage is the same for Dark souls 3,Elden ring and Sekiro.
Eg.you deal 60% poise,superarmor,stance damage at NG+7 in all three.
Many souls games have optional hard difficulty.
Eg.Dark souls 1 has a ring so you take double damage.
Dark souls 2 has"hard mode"covenant" which is useful for farming but you deal less and take more dmg in PVE.
Sekiro has Demon Bell and charmless for extra difficulty.
Many souls likes do not have extra difficulty built into the game.
Most souls game have the "glass cannon build".
Eg.Red stone ring in DS 1,2,3,the clever rat ring from OG Demon souls 2009.
Sekiro has+25% vit dmg+50% posture dmg but halved health,posture sugar as a high risk high reward option.
Combat wise Sekiro likely has more similarties to Jedi games.
But Jedi games lack many of the above souls like stuff.
+Sekiro likely took many stuff from the Tenchu games as well.
In Sekiro you can likely kill 80% of the enemies from steath with invisible sugar+tools.
And there are even videos on youtube with 100% stealth clear but that takes lot of effort+timings.
I think Sekiro is often harder as you have less RPG and no summons.
Simple reason is in souls you can grind lvls(more dmg,hp) and more importantly ask for help.
A strong Mimic Tear in Elden ring can often kill bosses.
+almost all souls games have in built easy modes usually magic.
Eg.Dark bead can few shot bosses on maximum NG+ difficulty.
Sekiro can not do that with any build you have to git gud and can not brute force.
Almost every metroidvania has meditation points type of thing. Not literally the same, but similar, at the very least. And that's in one of the metroidvania core gameplay mechanics, not souls.