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No; that is up to the management at Microsoft and/or the project leads at the developer studio. A game director that wants a more polished project has to convince Microsoft executives that it's worth putting down the money to create such a product. The only way a specific person can do that is to join the dev team, become important enough to lead the team, then make an amazing pitch.
I've always felt Age series has had a bit of a lucky streak with existing and being supported as much as it has been as RTS series (which is somewhat niche). With the DE versions, with tournaments, with new DLC (excluding 1), with patches and balance.
Apparently 3 is suffering more than 2 because of issues with the client crashing more and more bugs. We just whine about the path finding mostly as the major technical issue. We also don't know how much more support 3 will get in terms of balance patches and bug fixes. I'd hope they do for a little while at least.
It seems like developers in charge had few options. Maybe cutting back on support for 3 will help them focus on the remaining games. I think mythology will get a few more updates going forward. I suspect 2 will for some time since it's player base has been stable for a while. I hope and assume the latest DLC did well.
But as it's been pointed out. Sales matter, user count matters. Whatever upper management saw, was not enough of a return on investment. I've not bought any of the DLCs for 3. Clearly not enough others did either.
I saw a really dumb comment by one user saying that they should of gotten AoE3:DE for free because they already owned the original. How some can't put 2 and 2 together that company gets money, company supports product. Company does not get money, they stop supporting product. Not every company is Costco selling hot dogs at a fixed prices for decades as a good will thing.
My little rant/take on the situation. It sucks, I feel bad for players not being entitled about it. Much of the support we've gotten across the games is more than we could ask for. Look at the mess that was/is Warcraft 3: Reforged, a now somewhat usable product after years. Still not what it could of been and is probably one of the most important RTS games ever made (slight bias but DotA created a whole new genre from the tools that were in that game, that's before including the epic campaign, solid multiplayer, other custom maps and the biggest MMORPG ever that followed the lore and world it built up).
Where do you guys get the impression that this game is suffering? There are literally 15.7 THOUSAND people playing currently. That's pretty amazing for a 25+ year old game. Game is still updated pretty regularly. AOE2 is going nowhere. Don't care about the others because they simply aren't as good. Age of Mythology on the other hand, is awesome.
This being said, AOE3 DE did itself no favours with some of its 'announcements' before release (see the steam forums restriction), then it got really fishy with the 'free trial' which is evident of an attempt to get higher player numbers
AOE4 civs are all unique but is easier to create as they don't have to do a home city tech tree, variant civs are just silly mishmash with no common themes to do what CNC3: Kane's Wrath and CNC Generals Zero Hour had
Some AOM buyers are still owed 2 DLCs as they released the game with 'promises' before new Steam rules kicked in. Apart from a teaser there is no information and its already the year of the Snake
Steam no longer sells games with season passes? When did that rule show up? I feel like that should have been bigger news, especially since some games still have new season/annual passes (like R6 Siege).
It's more that AoE3 was getting around 7k a day and steadily growing over the last two years. Granted it's less than AoE2, but it's not on a completely different scale or anything.
e: AoM has even fewer players than 3, but they probably won't drop it until they at least get the first 2 DLCs out, since they presold some of it
Not quite, but a caveat that you should 'deliver' on the promises and not have it delayed more than 3 months or to an unknown release date, else Valve may take action
Steamworks Season Passes Gudielines
Under delaying or canceling a DLC in a season pass
I don't know if you don't read forums all that often but be careful about jumping to conclusions. Read, and reread posts. If you don't understand ask for clarification.
I said 3 is suffering more than 2. WHICH IS IT.
It (AoE3:DE) has 3 times less players. It apparently has more bugs and issues.
Our (AoE2:DE players) complaints are mostly the dodgy path finding.
It was a massive mistake to announce something that had barely even started production. I forgot about the announcement but now recalling it I was glad to hear they were still giving support to AoE3.
It's just 2 dominates the space out of all the games. It's unfortunate. I want all the games in the series to be successful and loved. There will always be the favourite child as it were.
It's just some of the backlash comments are just plain dumb. Completely ignoring economic side of things. It's fair to be annoyed, angry even that DLC was announced then cancelled a long time later. It's another to not understand not enough players or people were buying the DLC for the game.
Sorry. I do navigate forums often. I don't really like being talked down to, but I appreciate the clarification.
It's a rule I follow myself. I don't say it to talk down. As somebody with dyslexia reading and writing are not my strong points. So I'll often reread others posts to make sure I understood correctly and will often go over my own posts a few times to make sure they're mistake free, even then some still slip through.
EDIT: I saw a mistake just after hitting post. Put their instead of they're. "their mistake free" to "they're mistake free".
I appreciate the kind and thorough response. I'd like to offer an apology and I understand now with full transparency. I also wanted to mention I agree about the pathing. My friends and I notice this to be a problem with villagers trapping themselves during building.