Jupiter Hell

Jupiter Hell

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2. juni 2020 kl. 10.00
Jupiter Hell 0.9.1 - Callisto!
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VitaminK 2. juni 2020 kl. 10.07 
more brighter
ZeroAffex 2. juni 2020 kl. 18.32 
NICE!!! I was just talking about some of the things in this update in the thread I made with some suggestions (been busy btw and haven't had a chance to respond back to you Epyon!) Solid update with lots of cool stuff like being able to 'look' at enemies. Well done! Keep up the hard work :grwheart:
Epyon  [utvikler] 2. juni 2020 kl. 18.42 
I know many gamedev companies write "We're listening", but in our case we're actually listening to all the feedback :)
The pace of updates is excellent, great work devs.

I think it indicates you have a well-planned scope of your game. Very agile !

You guys are in the home stretch in seems, and you'll have a fantastic version 1.0 before not all that long. You are definitely not going to fall into that trap of perpetual Early Access and no version 1.0 ever released.

Seems like every time I play the game (which I revisit often) it's just better and better, and you hardly had any bugs even more than a year ago or two.
H.R. Costigan 7. juni 2020 kl. 10.56 
The new level and the sentries are fun. Took me a few games to get used to their smoke. They are a little like an octopus on four legs. Hurt them and you get inked.

Another thing. At one point I saw a door extending into the next room. Bug or feature?
https://imgur.com/2fopFgC
Epyon  [utvikler] 8. juni 2020 kl. 15.01 
Bug in a feature tuxedo :P
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