Cliff Empire

Cliff Empire

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Hope for an update or and adjustments
I hope the developers have a plan to make adjustments/ an upfdate for the game because it often crashes when doing an external recording, also it feels like the game is heavier than CS even though this game is much more simple than CS.
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Showing 1-7 of 7 comments
what do you mean by heavier?
The fog makes the game slower and there is no visual setting to turn it off, then within a cliff, let's say North and Quiet Coast, when the surface is almost full, the game's fps is running about 30 fps. In CS with the same laptop, I opened more than 9 tiles, I still have the game running at about 40 fps.

I don't really care about fps, it's just I believe there is still something they can fix for the game's performance.
its probably just with whats being rendered at the time. maybe CS shows a lot but its low detail or something. lions shade has done a lot of work on this, and still puts out regular updates, but their main focus now is working on the second game.
Lions Shade  [developer] 1 Aug @ 2:41am 
Volumetric fog can be disabled in settings. (above Depth of field)
Performance can be better on the latest Unity, but the game cannot be migrated to the new version without breaking existing mods and other stuff.
Also, CS developed by 30x larger team =D
Originally posted by Lions Shade:
Volumetric fog can be disabled in settings. (above Depth of field)
Performance can be better on the latest Unity, but the game cannot be migrated to the new version without breaking existing mods and other stuff.
Also, CS developed by 30x larger team =D

Wow! the developer is here! Hehe! :steamhappy:

Yes it performs better by turning off the volumetric fog and other adjustments.

However, can you fix the game? I don't know what it is called stability or something because everytime I do an external recording (using USB capture device), the game always crash, sometimes it last 10 minutes or less.
Lions Shade  [developer] 1 Aug @ 11:29pm 
Judging by the description, it's either a lack of RAM or something on Unity's side. I have no idea how to fix it.
Originally posted by Lions Shade:
Judging by the description, it's either a lack of RAM or something on Unity's side. I have no idea how to fix it.
I have 2x8 RAM, hmm maybe I just need a PC :steamsad:
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