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They simply CONTINUE to ignore the broken cards and rules that have persisted for years.
Instead of supporting this garbage product from these garbage developers, I hope people flock to the Board Game Arena version once it is out of Alpha testing.
(Or use the free online version, which is great for solo mode and can be used for multiplayer, as long as you are okay without the fancy graphics and sound effects, which I personally do not care about at all.)
I'm with Ripley, your current devs and QA suck.
Some historical context here:
It wasn't "a guy" who originally programmed this.
The first development company was called "Lucky Hammers". The game was an absolute joke and had literally hundreds of bugs, many of them completely absurd.
(Example: Mining Guild got +1 steel production for ANY tile placed ANYWHERE. Another early bug: Optimal aerobraking gave +3 MC and +3 heat for any space tag OR any event tag, including its own space tag when the card itself was played. AN actual space event card triggered twice since it has one of each tag, and therefore gave back 6 MC and 6 heat. This bug made the card an automatic win for any unscrupulous player who used it anyway despite knowing the bug. Another one: When using search for life, a player could keep the card for free, making Search for Life an amazing card instead of just a mediocre one. Etc. )
This company created the original spaghetti code that other companies (including the actual publisher of the digital game - Asmodee / Twin Sails - tried to repair instead of just scraping and starting over.
That original company no longer exists (probably because its programmers were so incompetent.)
So, no. Not a "great job" by the "original guy" who programmed this.
Yeah, I pretty much said the same thing.
But, I feel no sympathy for the current developers or any of the ones that followed the original developer. They should have just started over instead of foisting one problem after another upon us. There's no indication they have been "working hard" to repair the original code. There's no indication they even care. Many of the most annoying and game-breaking bugs are ones that occur every time and therefore would be caught by a single playtest before releasing the patch or update. How long would it really take to code the game properly? Writing the code to resolve a card's effects is not difficult. Update variable values, and check for relevant blue card effects such as discounts, rebates, plants awarded or removed, etc. It's just a bunch of if/then statements, essentially. Basic stuff. What's the problem ????? Then play the game one time, dealing out all 208 cards (more now that there are two expansions, but still the same idea) and play all the cards and ensure that they work properly. If something fails to work properly, execute a debugging routine, for which there are any number of relatively easy techniques that any competent programmer should be able to do. The entire situation is absurd.
Furthermore, numerous bugs (including many that occur literally every time the affected card is played) have been reported dozens or even hundreds of times without being added to the list of known bugs.
They don't care. They want to publish and release DLC as soon as possible to get as much money as possible. And it works because the number of people loudly demanding more money for DLC outnumber the unhappy players who actually want a game that works properly.
I have zero sympathy for the newer players who buy the game and then complain that it is broken. What were they expecting? There are thousands of negative reviews and complaints about game-breaking bugs. This is not a new problem. Why would anyone give money to this company?
The Fryx family is to blame also. They greedily went after the money and contracted with an incompetent developer (probably because that developer was willing to be the lowest bidder for the job) and didn't put anything in the contract that required the game to function properly.
That's an especially insulting and frustrating choice considering that one or more highly skilled programmers worked together to make a fully functional web-based version of the game that is free to play and has all the expansions and promo cards. But that version gets little attention because people apparently prefer the bells and whistles of this version with the fancier graphics and sound effects, even though the cards and rules have never been correct, and an astounding number of games end in freezes or crashes (and the timers are abysmal).