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Also, the card Aerobraked ammonia asteroid can add microbes to any microbe-collecting card.
I understand. That was made clear in the initial post(s) that said no player had any microbe to remove.
That isn't relevant to my post though. My post was pointing out multiple different ways microbes can added to Ants without being removed from a player. I am not sure whether that is an explanation for what occurred, but it's a very likely one.
If the only check that was performed was, "hey, no player has microbes to remove, therefore the game is broken", that's a hasty conclusion, given that no player needs to have any microbes for a player with the ants card to add microbes to it.
Considering that the game has been very buggy for its entire existence, it's also possible this is a glitch. But It should not be definitively declared a glitch if the people posting about it are not even aware of the existence of cards that can add microbes to a different card without removing them from another player. The AI loves to play these cards, so it is not at all uncommon for the AI to draft and play them.
Apologies in advance if this is a silly question, but is it possible the AI player had the card "Symbiotic Fungus"?
This may well be a bug, but I want to make sure everyone realizes there are two different cards that a player can possess to add ants to his own ants card even if no opponents have any microbes on their cards.
1) "Symbiotic Fungus" as an action can add one microbe to any microbe-holding card, such as ants .
2) "Extreme Colf Fungus" - same thing, but adds 2 microbes.
If the AI does not have either of those cards, and, no opponent has any microbes, then the AI should not be able to add an ant.
NOTE - one last thing to check. If no player has microbes, the AI will still always activate its ants card and take an ant from the card itself and then put it back on. In that case, it might appear as though the AI is taking an ant and gaining points, btu its actual number of ants remains unchanged.
The -1 into +1 on the same card is a good observation. I thought the CPU was doing just that, but then confirmed that its Microbe count was increasing from turn to turn.
1) You said you did not check for symbiotic Fungus or Extreme cold fungus. One of those cards is almost certainly how the AI's ants count as increasing.
2) You said the log indicated it was using its ants action. As noted, it will always do that action (remove from its own ants and put it back on) even if it has already used one of those other two cards to add an ant.
It looks like, in both cases, the card is programmed as if "remove a microbe/animal" and "add a microbe/animal" were independent, in which case it would be legal to not remove anything, instead of a cost.
The AI did not have another animal card, such as "small animals", in which case it would add an animal to small animals and then use predators to gain it to the predators card?