Fallen ~Makina and the City of Ruins~

Fallen ~Makina and the City of Ruins~

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Makina Modder 21 Mar, 2018 @ 10:27am
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Modding Progress
I'm going to use this thread to post my modding progress. I'm currently adding quality-of-life improvements, new scenes, more npc interaction, more replayability features, and more.

If you want to post your modding progress here or discuss modding Fallen in general, please feel free to do so. The developers have given us permission to mod the game for our own personal use. https://gtm.steamproxy.vip/app/791330/discussions/0/1697167168519030697/

***Please don't steal the game's assets, they still belong to the developers so you can't just take them/alter them and try to sell them as your own. That is illegal and morally wrong. Piracy is also illegal and morally grey so please don't post links to unencrypted assets or games themselves. I'm not sure what the developers' stance is on mod sharing yet, so I won't be releasing any actual mods, just my progress I've made on them in the form of pictures/videos.
Last edited by Makina Modder; 30 Mar, 2018 @ 9:30am
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Showing 1-15 of 294 comments
Makina Modder 21 Mar, 2018 @ 10:33am 
https://imgur.com/a/X4K9M

Location: Gardona
-Cleaned up the trees in the tent city (replaced them with some clutter)
-Added an extra tent for a future room/scene
-Added an additional entrance to the cemetary
-Locked npc movement (Dogs/Cats/People no longer wander around and potentially block your path)

This should make navigation a little easier.
Rik67 21 Mar, 2018 @ 10:37am 
Looks good.
Makina Modder 21 Mar, 2018 @ 11:50pm 
https://imgur.com/a/yeRH7

I made some final adjustments to make it look closer to the original setup while still being able to navigate more easily.

Originally posted by Rik67:
Looks good.
Thanks.
Makina Modder 22 Mar, 2018 @ 8:13am 
New paths update. Added a few more routes throughout Gardona to make navigation easier.
https://imgur.com/a/nBku3

Sign/billboard text has been added. Now you can read signs/bounty boards/etc.
https://imgur.com/a/aDaxg

Edit: Also added this sign, at the angel statues:
https://imgur.com/a/hfzOm
Last edited by Makina Modder; 22 Mar, 2018 @ 8:51am
Makina Modder 29 Mar, 2018 @ 3:41pm 
New H-scene successfully implemented using existing assets.

Makina can now interact with the Underground Market entrance guard as she would with any other replayable npc event. This event can be accessed once Makina has completed the Dalton questline and has accumulated 120 Depravity. This event can be reset after sleeping at an inn.

Preview:
https://www.youtube.com/watch?v=zwKnNPVplQE
Last edited by Makina Modder; 19 Apr, 2018 @ 1:05am
maskedlord76 29 Mar, 2018 @ 6:46pm 
nice! So ....is the mod downloadable?
Makina Modder 29 Mar, 2018 @ 7:52pm 
Originally posted by maskedlord76:
nice! So ....is the mod downloadable?
No, sorry, I still have a lot of things to add, and I don't know how to share the changes without uploading the game, so I need to ask the devs about it when I'm ready. It will take a while to finish but I will try to upload my progress when I have something more to share.
Sinom 31 Mar, 2018 @ 3:16am 
Nice going with the modding.
Makina Modder 18 Apr, 2018 @ 10:35pm 
Spritework update:
I've made a few changes to many of the game's CGs and sprites. Most of them are subtle edits, but some of them required redrawing and repainting portions of the portrait or scene.

You can view some of the sprite changes here:
https://imgur.com/a/3UcanOk

Originally posted by Sinom:
Nice going with the modding.
Thanks!
Raku  [developer] 18 Apr, 2018 @ 11:28pm 
Thanks a ton! Just wanted to let you know that we've been keeping up with the progress of the mod, and look forward to eventually playing it! It looks great so far!
Makina Modder 19 Apr, 2018 @ 12:41am 
Originally posted by Rakushun:
Thanks a ton! Just wanted to let you know that we've been keeping up with the progress of the mod, and look forward to eventually playing it! It looks great so far!
Thank you! I'll try to make it worthwhile! If you guys don't like some of the changes, please let me know.
Last edited by Makina Modder; 19 Apr, 2018 @ 1:04am
patpatyos 18 May, 2018 @ 11:17pm 
Originally posted by Makina Modder:
I'm going to use this thread to post my modding progress. I'm currently adding quality-of-life improvements, new scenes, more npc interaction, more replayability features, and more.

If you want to post your modding progress here or discuss modding Fallen in general, please feel free to do so. The developers have given us permission to mod the game for our own personal use. https://gtm.steamproxy.vip/app/791330/discussions/0/1697167168519030697/

***Please don't steal the game's assets, they still belong to the developers so you can't just take them/alter them and try to sell them as your own. That is illegal and morally wrong. Piracy is also illegal and morally grey so please don't post links to unencrypted assets or games themselves. I'm not sure what the developers' stance is on mod sharing yet, so I won't be releasing any actual mods, just my progress I've made on them in the form of pictures/videos.
Hows your progress going it looks good so far in the screenshots.
Pandapuck 28 May, 2018 @ 5:54pm 
Would you consider modding the church and other parts of the game so that we can have actually /ss/ instead of what we have now. Thanks for your time.
Makina Modder 2 Jun, 2018 @ 3:30am 
Added a few new areas and made some pre-existing locations now accessable to the player:

https://www.youtube.com/watch?v=SDm21qVjRp0

In particular, I've made Bardo's Bandit Hideout almost fully accessable. For now I've put in placeholder NPCs and dialogue, but I'd like to add a few more scenes and allow Makina to interact with the other bandits in the hideout.

To access the new Bandit Hideout content, Makina must return to the the hideout with 120 Depravity and select the third option in the dialogue box when she tries to enter the hideout (Kick all their asses!). I plan to show the scenes leading up to Bardo's ending, but instead of resetting back to before she entered the hideout like in the original game, time will continue to pass and Makina's story will progress even after she has become Bardo's woman, where she can return whenever she wants and interact with Bardo and the other NPCs in the hideout.

Originally posted by patyos:
Hows your progress going it looks good so far in the screenshots.
Thanks, here's the latest update.

Originally posted by Pandapuck:
Would you consider modding the church and other parts of the game so that we can have actually /ss/ instead of what we have now. Thanks for your time.
Thanks for taking an interest in the mod. I plan on taking this mod in a different direction however, so unfortunately I won't be modding the church or other areas in the way you would prefer. But the great thing about this game is that since it uses RPG Maker MV, you would be able to mod in/out parts of the game yourself without too much difficulty. So if I released the mod in the future, you'd be able to make changes yourself and customize it to fit your tastes or gameplay preferences.
Last edited by Makina Modder; 2 Jun, 2018 @ 3:32am
Suavemente 5 Jul, 2018 @ 9:03am 
any updates on the mods?
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