Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Location: Gardona
-Cleaned up the trees in the tent city (replaced them with some clutter)
-Added an extra tent for a future room/scene
-Added an additional entrance to the cemetary
-Locked npc movement (Dogs/Cats/People no longer wander around and potentially block your path)
This should make navigation a little easier.
I made some final adjustments to make it look closer to the original setup while still being able to navigate more easily.
Thanks.
https://imgur.com/a/nBku3
Sign/billboard text has been added. Now you can read signs/bounty boards/etc.
https://imgur.com/a/aDaxg
Edit: Also added this sign, at the angel statues:
https://imgur.com/a/hfzOm
Makina can now interact with the Underground Market entrance guard as she would with any other replayable npc event. This event can be accessed once Makina has completed the Dalton questline and has accumulated 120 Depravity. This event can be reset after sleeping at an inn.
Preview:
https://www.youtube.com/watch?v=zwKnNPVplQE
I've made a few changes to many of the game's CGs and sprites. Most of them are subtle edits, but some of them required redrawing and repainting portions of the portrait or scene.
You can view some of the sprite changes here:
https://imgur.com/a/3UcanOk
Thanks!
https://www.youtube.com/watch?v=SDm21qVjRp0
In particular, I've made Bardo's Bandit Hideout almost fully accessable. For now I've put in placeholder NPCs and dialogue, but I'd like to add a few more scenes and allow Makina to interact with the other bandits in the hideout.
To access the new Bandit Hideout content, Makina must return to the the hideout with 120 Depravity and select the third option in the dialogue box when she tries to enter the hideout (Kick all their asses!). I plan to show the scenes leading up to Bardo's ending, but instead of resetting back to before she entered the hideout like in the original game, time will continue to pass and Makina's story will progress even after she has become Bardo's woman, where she can return whenever she wants and interact with Bardo and the other NPCs in the hideout.
Thanks, here's the latest update.
Thanks for taking an interest in the mod. I plan on taking this mod in a different direction however, so unfortunately I won't be modding the church or other areas in the way you would prefer. But the great thing about this game is that since it uses RPG Maker MV, you would be able to mod in/out parts of the game yourself without too much difficulty. So if I released the mod in the future, you'd be able to make changes yourself and customize it to fit your tastes or gameplay preferences.