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Also note a common mistake is to overload the pipes, each big heating plant produces about 300m3, so you can connect either a single big pump with 1 300m3 input, and 3 small 100m3 outputs that would go to small exchangers, or you could put 1 to 1 with 1 single big exchanger (not recommended from my experience)
Some people connects 3, 300m outputs for a single 300m input, and that would just fail to heat up everything as soon as the temp goes below -10ºC, even if the heating plant is fully populated.
Other unsolicited hint is: ... it's better to go big than... sorry, when it's about heating, I place 1 big heating plant every 2500 citizens... probably overkill... but... to be sure... I actually only use small plants to ensure helicopter firewarrios from small mid map survive XD
Having a microbus for the power plant/heating plant might be a good idea.
Another pro tip I learned from Bbaljo, if you put 100% to X place, 0% everything else for a transport station worker priorities (bus stop or whatever), that doesn't mean everyone is going to the first place and if it's full they don't go anywhere. They'll fill that place at 100% (as best they can), then go elsewhere if it's full. This is awesome to make sure important places are filled first (usually stuff like fire station, power and heating in industrial area).
It works with other % like 50% power plant, 50% heating plant, 0% everywhere else. Just make sure you have enough people in this case tho.
I don't think it works if you don't have a "everything else" tho. Say if you have "50% power plant, 40% heating 10% fire station" and nothing else, then I assume that once those 3 places are filled, people will be jobless, even if there are others jobs nearby. Although, after 1h (I think ?) they'll reevaluate their priorities and might move to something else nearby.
I do this often. It´s very handy. I also use this at drop of stations.
I have a few busses and trains comming to one station with heating- and power plant in range.
Heating plant and power plant need to get workers constantly.
All other working places are optional.
So I did:
Power plant - 50%
Heating plant - 50%
Other buildings 0%.
Works like a charm. I can bring 100s of people. And they all find work.
Also helps if you want to have, say, your coal mine to work in priority over (for example) a steel factory. As you might value coal a lot more than steel (power plant, heating....) that isn't produced anyway because you don't have coal.
Heating- and power plant, and a coal processing plant.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3400648322
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3399696071
Works flawless.
city station load workers -> heating plant station unload -> heating plant station unload force transfer
Set the heating plant as 100% and other workplaces as 0%. If there are other priority workplaces, then set the worker distribution accordingly based on required amount of workers.
For example, I have a construction industry area with gravel processing, asphalt & concrete plants, a small RDO for demolitions, a repair garage (20 workers) and a fire station (~30 workers I think).
The line is set up exactly like I wrote above and the station sends 40% workers to garage, 60% to fire station and 0% to all other buildings. Walking access in & out of the area is then restricted by road signs.