Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Note. I do agree that buses returning to station to pick up workers would slow down to keep spacing. But now its only 30kph to both stations pick up and drop off destinations
something broke in the update. Maybe try and revert the update to the previous version and see if that help.
But if you have allot of busses on a line then they will behave as the player above write.
Maybe try and send a few busses to a depot to see if that help something.
( and just in case you are using roadsigns.. check there is not a roadsign that say 30kmt on the road being used or other signs that can slow down things. Sometimes people can get unlucky and place a sign that effect and entire city or all roads. )
perhaps you placed a 30km/h zone sign some place by mistake?
Problem with line spacing is that whenever a bus gets delayed/slowed down, the next bus in the line slows down up to 30 km/h to keep the time distance. With multiple crossroads and even moderate traffic, this will happen multiple times per each day. The more buses you have, the longer this domino effect lasts (third bus slowing for second one, ...). And then you have refueling. And maintenance. And shorting a trip due to lack of workers to get out in next "unload only" stops.
This all combined (especially the crossroads and refueling part) results in almost constant common crawl of 30 km/h for the whole line.
Endstation solves this both as it only cares about departure interval and what happens in the meantime, happens. And it refuels vehicles while waiting as well. The only thing you need to know is people CANNOT PLAN THEIR ROUTES THROUGH ENDSTATIONS, so if you have one per line, place it on the return trip from industries before picking up workers in the city again. And give it power (and fuel DO) so it can refuel ;)
Line spacing can make buses go 30 km/h at any point of the route, not just before picking up passengers. However devs say that line spacing is obsolete and we should use end stations instead.
It's always fair to assume first and foremost that whatever issue you're having was caused by you at some point. Or as we say in IT - the problem is somewhere between the chair and the computer.
Also if you have dirt roads, every time a single bus of that line enters the dirt road, the rest of the buses will go to 30km/h
While end bus stations are the way to go, if you are poor, as my republic was at the beginning of the game, you can see slowing the buses to 30km /h .... as a feature, because they consume less fuel, and they serve the main goal... keep production buildings always populated and bus stations efficiency... obviously if the line goes very far, slowing down to 30km/h may make your workers teleport to the city before reaching the destination
i have a 5,3km long line with lane spacing, no end station, 5 buses, 2 stops in total, asphalt roads, 100km/h buses.
It usually takes about 2,5 hours traveling time to get from bus stop to another.
Winter is a little different, but that's because the snowplowing system sucks... Devs need to add an option where we can give roads priority for plowing.
That way we could give snowplows the order to prioritize plowing bus line roads over side road which aren't being used by anything...
I'm far from been an expert, but afaik, the vehicle acceleration is a thing, you can notice that easier in the trains as they consume a lot of fuel before getting to max speed, if your vehicles have perfect traffic, and zero stops, fuel would be the same, but if your vehicles have to go from 0 to 100 instead of 0 to 30, fuel usage would be higher
i
with no end stations, there will be always moments where bus slow downs to 30km/h be aware of that, if at 100km/h they take 2,5h, at 30km/h they would need ~8h, so they will teleport.
You can't achieve solid stable speed with regular line spacing, there are always slowing factors
Road vehicles burn fuel at a rate of 16.8* 18.5 days per fuel tank when they are in motion, aaaand thats about it. So if it drives over mud road or snow it consumes more fuel per distance because it travels slower. Same with acceleration, weak vehicle that needs to accelerate a lot will take more time so it will burn more fuel.
Trains etc have their own mechanics.
edit: * - took value from wrong sheet, sry