Aggressors: Ancient Rome

Aggressors: Ancient Rome

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Glottis 2020년 2월 27일 오전 8시 21분
Massive deaths when RETAKING a city
So, I conquer a city, kill maybe 200,000 population in total.

The enemy retakes their OWN city, and kill 1.5 MILLION people...

Shouldn't the population welcome their people back inside? Why does retaking a city cause so many more deaths?

This happened when I retook one of my own cities as well...
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Pavel-Ku  [개발자] 2020년 2월 27일 오전 8시 36분 
Having city with over 1 million people is quite exceptional on its own, so congratulations.
Number of people shown in the battle result window is not number of killed people, but killed + expelled. Most of the people flee to cities around.
Glottis 2020년 2월 27일 오전 8시 40분 
Yes, I understand that bit, but why is it so much higher when the original owners take the city back?

Wouldn't the population be happy to see them? and then stay in the city?
Pavel-Ku  [개발자] 2020년 2월 27일 오전 8시 49분 
Glottis 님이 먼저 게시:
Yes, I understand that bit, but why is it so much higher when the original owners take the city back?

Wouldn't the population be happy to see them? and then stay in the city?
This entirely depends on the particular battle and also IF the city was broken/plundered. If so (aka it needs emergency aid) the number of expelled people is way higher because the current "state" of the city would be unacceptable for them.
Pavel-Ku 님이 마지막으로 수정; 2020년 2월 27일 오전 8시 49분
Glottis 2020년 2월 27일 오전 9시 07분 
Ahh that explains that then, both times I've seen it happen it's required emergency aid. Thanks.
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게시된 날짜: 2020년 2월 27일 오전 8시 21분
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