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I am happy to see that you keep playing the game!
Regarding your questions:
ad1) This does not sound right. Size 8 is really a huge city and the number of citizens "removed" should be around 10. Do you have the save file right before you executed that state decision? I would have a look for sure.
ad2) Stables are in general able to specialize in more map item types (similarly to cities). I can only guess that some of the stables (with multiple specializations) were taken from an enemy who had access to more advanced technologies. Some specializations (this is defined in scenario) will be "kept" for you in the stable even you dont have that technologies (and some are reverted).
In your case, it seems like you have currently access to only one map item type (allowed to be built in stable) and the others were "acquired" with particular stables. Is it possibly that case? If not, I am also happy to have a look.
Unfortunately I don't have the save files anymore... In the first case, the downsizing to population was around 1k!
About the second question, just to clarify: in principle, stables can keep adding different specializations?
Ahh sorry, I was wrong, I just checked the mod file and it is set up for one specialization only. It that case it might be a bug. I will have a look if I notice anything.
The number of things which are speeded up this way is a bit random. Can be anything between 4-8 independent built/trained items.
What I can say is that I was using the Ancient Orient Mod.
And when this bug happens, it is never the first time that I am using this state decision.
try to hold CTRL when clicking on the game to load. This ensures the same random seed as there was when saving the file.