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we were certainly thinking about that. There is one problem - the damage penalty. Once you have this action "heal self to full strength" or "recover till to full strength", you will simply forget about that unit till it happens and it can be attacked and destroyed.
This would also considerably increase already long action bar on the button but foremost it will make the healing very complicated. We would basically end up with 5 healing buttons which seems to be an overkill.
I did finally realize that a city with a specific unit specialization would allow for this option - repair/rest unit x turns. So that's cool. I didn't realize how that mechanic worked and was getting frustrated when it wasn't showing up on other cities.
I tried to explain all four options here at the bottom.
Define "near". Let's say the unit is near a paved road. A cavalry unit could strike from quite a ways away. So I could see this being a challenge for the developer to add.
I think as a player though, it should be up to me to assume the risk of using the "rest until healed" option and being vulnerable for x turns.
^^^This. 100%
^^^This is the solution. It's already heal-at-your-own-risk anyway.