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None of the Nanman faction traits actually line up with the title the character has when you get in game, Zhurong says 10% capture chance and 10% melee damage faction wide on the faction select screen but when you look at her title in game it has 25% capture chance (not faction-wide) and 15% melee damage for tiger units faction-wide. Considering I've seen a number of people talk about the vassal problem during the beta i'm really surprised that it wasn't fixed before being put out as the live version.
Could we have a "roadmap" again? Would be nice to know how many chapter packs you still plan to do. I really hope its at least 2. Also you plan to expand the north a bit yes?
A few notes:
A) The Han cannot deal with the Yellow Turbans. They spawn too fast, their units are too cheap and powerful in comparison to the Han.
B) As usual, Yuan Shao, Zheng Jian, and Han Fu may as well not be there. They die instantly.
C) Liu Bei, Guan Yu, and Zhao Yun did not produce 1 offspring between them. All married for 15+ years
D) Fervour rate is too high. The Han lack even a reliable way to combat it without at least a T4 city. Good luck to the AI building tax offices
E) The Han *should* be hard-coded to attempt to crush yellow turbans FIRST
F) The Yellow Turban AI is insane. They often just move doom stacks back and forth or constantly raze the same settlement.
G) The Yellow Turbans appear to have 25-50% more movement/turn than a Han army with +40% move speed. They can go insane distances by river.
H) I do not believe that CA actually play-tests their own games.
Is it a requirement to start a new campaign from 1.6.1?
Thank you. Yes, I know ......
Probably more than half of the problems people are having with 1.6.1 because they did not start a new campaign?
We also have a rollback beta for patch 1.6.0 should players want to continue their previous saves if needed :)
You can find this by right-clicking your game in steam and navigating to Properties>Betas and selecting "old_1.6" from the dropdown list!