Heaven's Vault

Heaven's Vault

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inkle  [developer] 7 Feb, 2018 @ 4:04am
Welcome to Heaven's Vault!
Thanks for stopping by the Heaven's Vault forum! We'll be posting more about the game, including the release date, this year but for now, we hope you like the sound of an archaeological science-fiction adventure where every decision you take and every path you choose to follow changes the game!

Forum conduct rules:
* Talk about the game; not about people. No harassment, no slurs. Be kind, or be elsewhere. Thanks!
Last edited by inkle; 1 Feb, 2019 @ 1:39pm
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Showing 1-15 of 17 comments
Azraeldestar 8 Feb, 2018 @ 6:41pm 
Well this game caught my attention. When you say that your choices and paths change the game, to what degree do those changes happen?
inkle  [developer] 19 Feb, 2018 @ 4:14am 
Great question.

Heaven's Vault has a totally open structure, so you can pursue whatever lead you want, and tackle available storylines in any order.

So far so RPG, except that nothing in the story is separate from anything else - everything that happens can be affected by what's gone before; so the way you tackle one location might open up another, or not, or change what happens elsewhere; locations have multiple ways through, with multiple consequences, both big and small. Characters and discoveries in appear in multiple plotlines, can be with you or not, can like and trust you or not...
tlittle 6 Mar, 2018 @ 5:04pm 
Sounds really good - but I'm having a hard time grasping the replayability factor of this game. Is it highly replayable with different outcomes, or kind of the same story each time except that you can get to the end different ways kind of thing?
inkle  [developer] 4 Apr, 2018 @ 3:45pm 
The game will be replayable, but not in the crazy million-ways-through of 80 Days. It's more like our Sorcery! series; each play-through is highly adaptive to what you do, and if you want to see that in action you'll have to replay; but the broad strokes of the story will be similar whichever way you go.

So - play once and have a great adventure; if you like it, play again, and it should keep itself feeling fairly fresh.

(But it'll be quite a long game - somewhere around the 15h mark is our current guess.)
Last edited by inkle; 4 Apr, 2018 @ 3:46pm
AngryLemon 22 Apr, 2018 @ 2:15pm 
This is going to be glorious!

If it's not too spoilery to ask, will the logograms map onto English grammar, or are you using a different grammar structure?
inkle  [developer] 24 Apr, 2018 @ 4:31am 
We love the word "logogram", thank you for that ;)

During prototyping, we tried a lot of different levels of grammatical craziness, and generally found minor changes to grammar produced really, really confusing puzzles (people would solve them, and still not be able to read them!)

So while our language is not quite grammatically English... it's pretty close. (But the way the words themselves are built is more interesting..!)
aquaricorn 17 Apr, 2019 @ 11:20pm 
I love the idea of this game. Shame it's not Mac compatible though. Well done to the Devs!
tumblebee 18 Apr, 2019 @ 2:23am 
Speaking of Mac compatibility, can you please advise whether the game will run on a Windows partition of Macbook Pro, or am I out of luck?
Originally posted by tumblebee:
Speaking of Mac compatibility, can you please advise whether the game will run on a Windows partition of Macbook Pro, or am I out of luck?
I'm not a Mac user but i don't see why it wouldn't?

BTW Linux users can try running it using SteamPlay(Proton)
https://gtm.steamproxy.vip/games/221410/announcements/detail/1696055855739350561
inkle  [developer] 18 Apr, 2019 @ 5:09am 
We've heard of the game running successfully through Bootcamp on a Mac, which is surprising. You could try and refund if need be?
kgrace142 18 Apr, 2019 @ 8:04am 
LOVING this game so far! The core gameplay is awesome, I love the journey of discovery it's taking me on. The mechanics are giving me a little trouble though.

Not sure where (or even if) it's appropriate to ask about game features, so I hope it's cool if I post here... but it would be awesome to be able to adjust overall mouse sensitivity, not just for the scroll wheel. The mouse controls are so sensitive (at least, for me) that I end up spending lots of time spinning in circles, walking into corners, & wildly overshooting targets. Is this something you could add to the settings menu? Thanks so much!
inkle  [developer] 18 Apr, 2019 @ 8:21am 
Mouse sensitivity is coming in the next patch @kgrace142!
Xyberwolf 19 Apr, 2019 @ 9:52pm 
Anyway to 'force' the screen resolution? Not working so well on 3-screen setup.
Cbee 22 Apr, 2019 @ 1:22pm 
Really enjoyed the game! Thanks guys!
kgrace142 23 Apr, 2019 @ 9:19am 
Originally posted by inkle:
Mouse sensitivity is coming in the next patch @kgrace142!
!!!!!
Thank you so much! The game is so much more playable on my (outdated, lol) computer now! I'm on my first "New Game +" and absolutely thrilled to continue exploring the world you've created. Y'all rock. <3
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