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https://gtm.steamproxy.vip/app/770390/discussions/0/1643164558918648892/
Please try to upgrade to the latest version of your graphics driver first to see if that helps.
If you're comfortable going into the Windows registry, you can try increasing the gpu timeouts for the driver as explained in this step-by-step guide:
https://docs.substance3d.com/spdoc/gpu-drivers-crash-with-long-computations-128745489.html
I'm sorry, I would prefer a formal and normal solution to this problem.
Would you mind sending a copy of your crash dump to support@redthreadgames.com? You should be able to find the relevant files in "\AppData\Local\Draugen\Saved\Crashes\".
I actually did that and had zero changes. Still the same loading screen and then crash, unfortunately.
Also, where to enable DX12 support?
In regards to DX12, the Unreal Engine has some compatibility and/or stability issues that may have been resolved with the latest UE update. We are planning to patch the game as soon as we’re confident there are no more issues. In the meantime, we’ve chosen to stick with DX11. You may be able to manually enable DX12 support (run the executable with “-DX12”) but you may also experience the same crashes we’ve experienced. We’re therefore not recommending this. It’s also doubtful that the game will look much different, given that it’s optimised for DX11. But please let us know if you’re able to run it with DX12!
I already sent the report to AMD. Also I on their forum created topic about this problem - support, who can! https://community.amd.com/thread/239942
Fatal Error!
We don't know exactly how long this fix will take — we don't yet know what causes it — but we hope to patch later this week, both on Steam and GOG.
We're sorry for the inconvenience, and appreciate your patience; hopefully, by this weekend, you'll all be able to play and enjoy Draugen!
The latest version of Unreal fixes the problem — it was related to the engine, not specifically the game — and we will be uploading a new build to Steam this week that should work for "everyone" (fingers crossed).
To begin with, however, we'll post this build to a special branch, to avoid creating new issues for players who have not experienced this crash. We'll be back with instructions about how to switch builds when it happens.
Thanks again for your patience!