After The Fall

After The Fall

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Please add OPENXR!
I see you guys are dusting off ATF with a new update, maybe more on the way if so please add OpenXR. I have this game on both the Oculus/Meta Store & Steam, it runs so much better via Oculus Runtime vs SteamVR.. On SteamVR it runs at the same FPS but with major stutter. Its not my settings as I can lower them to the ground but still get a stutter. Doesn't matter if I run via Link Cable or Airlink / Virtual Desktop(Preferred method) But once I start the game via Oculus Runtime its smooth no Micro stutter.. So it would be nice if you add OpenXR or OculusXR to the steam version. Or perhaps add what ever you did to Arizona Sunshine 2. That game runs great in SteamVR!. PLEASE AND THANK YOU DEV's
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Showing 1-6 of 6 comments
klik 5 Apr @ 1:28pm 
♥♥♥♥ this OpenXR! When Pavlov VR was transferred to this platform, all my friends stopped playing it. With this platform, when launching games via OpenXR Steam, the screen in games shakes unbearably. And if I run the oculus through OpenXR, then I cannot adjust the dead zone of the sticks, because this function was not added to the Rift S helmets.
Also, OVR Advanced Settings and OVR Toolkit, which can only be launched through Steam VR, do not work.
yeah idk why it happens but the stutter when using quest 2 on steam has made me go back to my old wired setup, which works fine
Originally posted by klik:
♥♥♥♥ this OpenXR! When Pavlov VR was transferred to this platform, all my friends stopped playing it. With this platform, when launching games via OpenXR Steam, the screen in games shakes unbearably. And if I run the oculus through OpenXR, then I cannot adjust the dead zone of the sticks, because this function was not added to the Rift S helmets.
Also, OVR Advanced Settings and OVR Toolkit, which can only be launched through Steam VR, do not work.

Thats the beauty of SteamVR, gives you the options. Although sometimes to many options can hurt the player experience. I don't have the screen shake issue. I seen those issues when using Oculus Link, but not w/ Virtual Desktop. I also stopped using OVR Advanced Settings as it tended to cause me more issues than it's worth. I used to ALWAYS use and Recommend OVR & fpsVR. Don't use either one now. Ever since Upgrading PC & to a Quest 3 I just use Virtual Desktop after lots of testing and reading for games I play in VR it works best with Less. So I see whet your saying, but still want OpenXR. Or maybe an option to switch to use Oculus runtime, like Blade and Sorcery does as well as many other games do.

Originally posted by flexbox420:
yeah idk why it happens but the stutter when using quest 2 on steam has made me go back to my old wired setup, which works fine

Are you saying VD didn't work but Link did?
Last edited by AdeptuS AnonyMouS; 8 Apr @ 2:16am
Are you going to add OpenXR to this game devs? this game is one of the many games that runs like crap with steamvr for me, turning graphics up, down or even off doesn't change anything much, I still get a stuttery 40 to 60fps, asw also works crap on this game, opencomposite doesn't work either, I am 5mins away from the 2 hour refund window and seriously considering getting one.
Originally posted by ZLinkelda:
Can you share your system specs and VR device? If you're playing on Oculus/Meta, consider refunding and repurchasing from the Meta store. I missed the refund window and had to rebuy the Meta version for PC, but it runs significantly smoother. Note that the Meta version is crossbuy, so you will be able to install it on Quest great game while traveling.
ZLinkelda 24 Aug @ 10:47am 
I already have it from the pico store and it runs great on my pico 4, I bought it here for the better graphics and so that I could play crossplay with my kids.

RTX 2060 6 GB
i5 9400f
16GB ram
Installed on SSD using windows 10.
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Showing 1-6 of 6 comments
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