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If a security staff bot notices the player, increase awareness and chase after the player, while also checking around the last known location of the player, but not checking interactable hiding locations. Failing to find the player the awareness level drops. Spotting the player again increases awareness level
Higher awareness levels has the megaplex send in more security staff bots. If this is a general area this is as far as it goes, the player will just have to be very careful and sneak along, or wait it out in an interactable hiding spot until the player deeps the awareness level is low enough to slip away. If the area is a territory for a mascot, that mascot will show up and join in on the search, they will eventually check interactable hidding spots. Even when the security staff bots leave, they will remain in the area.
Having more security staff bots and mascots around, they're going to make a mess trying to catch the player, so janitorial staff bots will have to come clean up the mess, meaning even after the awareness level drops to a safe level, the player will still have to deal with snitching janitorial staff bots.
For more special scenes and sections, who and what shows up will differ, and there can always be a random element where a mascot or vanny shows up in an area.
Freddy can also have some use, the player could hit a button and have Freddy make a bark similar to the other hostile mascots as if he spotted Greggory in another nearby area, drawing away some security staff bots and hostile mascots.
Map staff bot can be expanded upon, service staff bots that go out of idle when the player gets near and offer to sell them something, which could catch the attention of a security staff bot or mascot. The same thing goes for sensors. Elevators should be avoided if at all possible if freddy is not in the elevator with the player, and more importantly the player should be inside freddy as elevators should have cameras in them or at least sensors.