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No. If anything, it's now rare to get stage-based games. How can you be sick of them when we get so little?
>It's time for something modern. I want a Metroidvania Mega Man game.
There's a million Metroid clones out there already. It's not only not "modern," it's very unoriginal. I don't see why Mega Man needs to do the same as everyone else.
>Castlevania transitioned from a linear platformer to an RPG Metroidvania platformer.
SOTN is not an RPG. Adding leveling and equipment does not magically turn action games into RPGs. I wish people would stop incorrectly using this term. Also SOTN is not a platformer at all...that transition made it LESS of a platformer and more of just a combat sim.
>The game will be using RE Engine.
And this matters because?...
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>How can we get tired when there aren't any games to get tired of?
Exactly. If anything, it's Metroid clones that we should be sick of.
You have no idea what you're talking about. Stuff like Hollow Knight, Blasphemous, Guacamelee, Iconoclasts, Axiom Verge, Momodora, Afterimage, Bloodstained, Aeterna Noctis...these are fantastic games that take the Metroid concept and improve upon it. SOTN was a cute game but is laughably easy and certainly not perfect.
I'm guessing you haven't played many Metroid or SOTN clones or you'd think otherwise.
>but apparently, everyone loved them.
Because we actually play them and realize they're good.
If you think titles like these are better than Symphony of the Night, good for you. But despite everyone loving them, I would argue it's because they wanted more Symphony, and not because they were better than Symphony in any way.
>If you think titles like these are better than Symphony of the Night, good for you.
Well, maybe not Harmony but the rest are definitely up there with SOTN and certainly improve the formula in many ways.
> But despite everyone loving them, I would argue it's because
So your entire argument is mindless SOTN nostalgia and ownership where it's only about SOTN, will never be about anything but SOTN and nothing can stop SOTN. While this is lovely, it's not based on anything but mad mindless devotion and crapping on games that improve on it is really you just doing yourself a disservice for no reason whatsoever.
>they wanted more Symphony, and not because they were better than Symphony in any way.
I can easily turn this around and say that people wanted SOTN because they wanted more Metroid since SOTN blatantly ripped off the Metroid map design. So clearly SOTN didn't improve on Metroid in any way...it's just people wanting more Metroid...right?
That already exists. Its ZX and ZX Advent.
But a Metroidvania is fundamentally a type of Adventure game, meaning progress revolves around exploration-based acquisition. In early Adventure games, these were mostly keys and such, but with the merger with the action genre, they became abilities that allowed progress. ZX doesn't have this. Sure, you get key cards, but you don't find them. They're given to you by following a straightforward level, defeating the boss and watching a cutscene.
>That already exists. Its ZX and ZX Advent.
Devs said it. This is a bad take and a bad description. These are NOT Metroidvanias. These games are still clearly stage-based regardless of the fact that they're part of a whole map. The only change is you sometimes have to go through an older area to get to the new one the game is telling you to explore. This is nothing like a Metroid game. Just an awful label slapped on the game by kids who clearly have never played Metroid.
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>iirc you still need some boss weapons to traverse certain parts to get to new areas
Doesn't matter. This is NOT a gimmick solely of Metroid games and was not invented by the Metroidvania genre. I'm seeing more and more people act like this is the sole feature of Metroid clones and it's just stupid and lazy. Zelda games have had this feature for decades and certainly before Metroid did it. As does plenty of other games in other genres. Any game where you need to a key to unlock a previous area is now a Metroid clone? By this standard, Resident Evil is a Metroid clone and the term loses all meaning. It's about a big maze-like map to explore. THAT'S IT.
Megaman is about speed running levels and learning to jump exactly at the right moment.
The levels are short for that reason. It's always been a rail runner. Watching some people play megaman all slow and careful is dental work of streaming.
I like to keep a timer going for megaman. As a kid I used a egg timer because it was the 90's and that's what i had.
Now I app time myself. I get the need and want for a deeper megaman experience but the fanbase doesn't want that. We rejected legends so hard they tried 2 and then gave up with bon.
We rejected ZX so hard that the entire arc of the game never got completed.
What? Metroid was in dev first. It came out 2 months later or so. 3 if you didn't subscribe to that nintendo informer mail in card.
Metroid inspired zelda's back track side view stuff which later got yoinked in Zelda 2.
Metroid 100% invented the whole game genre of that. I was there. I own them both.
My fami is barely functional now after what feels like 500 years.
What aside from those few side view moments is metroid like is zelda in anyway a metrovania in the sense we know it now?
I recall a radio interview with Shigeru commenting on Yoshio's metroid work abd how his next game would be much like Yoshio's work. And it was. Zelda 2. Literally the worst zelda in most people's minds who haven't played it.
And that's how we got Yoshi.