Mega Man 11

Mega Man 11

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does capcom want mega man to not exist anymore?
they need to announce something soon. like i already feel like capcom just completely ♥♥♥♥♥ on its actually good games to focus on releasing ♥♥♥♥ like clothes for street fighter 6 and garbage monster hunter stuff. they're too neglectful towards mega man and they really need to tell us if they have plans to do anything farther. i could accept "we dont want to do mega man anymore" over the silence for the series.
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Showing 1-11 of 11 comments
It's been a while, true, but at least we got Battle Network.
Devsman 21 Jan @ 10:36pm 
Capcom is always like oh don't worry we have like thirty new Mega Man games we're working on right now.
>and garbage monster hunter stuff.

Before you rip on the Monster Hunter stuff, just realize that Mega Man 11 does not exist if Monster Hunter World didn't make Capcom a buttload of money. They were in pretty poor financial shape before then and niche titles like Mega Man were not getting made in that state. (Remember, Capcom was already outsourcing MM games to Inti Creates who made MM9, MM10 and the entire MMZero series).

MH World really saved Capcom and gave them the extra money to put together a team. MM11 was the first game made by Capcom themselves in a decade.

That said, it is strange that all news of a sequel or follow up has disappeared. The new team under Koji Oda was getting a lot of positivity and now I'm not sure if the team even exists anymore.

>Capcom is always like oh don't worry we have like thirty new Mega Man games we're working on right now.

No, it's the pathetic Mega Man bloggers who push out every rumor as fact to get clicks and views. Any time Capcom gets a patent with "Mega Man" in the name, the bloggers have to pretend it's big news despite developers doing this all the time.
Devsman 23 Jan @ 1:28pm 
Originally posted by Hotel Security:
>Capcom is always like oh don't worry we have like thirty new Mega Man games we're working on right now.

No, it's the pathetic Mega Man bloggers who push out every rumor as fact to get clicks and views. Any time Capcom gets a patent with "Mega Man" in the name, the bloggers have to pretend it's big news despite developers doing this all the time.
I don't pay any attention to that stuff. Capcom themselves say it too. Like this article from July '24:

https://www.ign.com/articles/capcom-is-considering-how-to-make-new-mega-man-games-on-an-ongoing-basis
"i could accept "we dont want to do mega man anymore" over the silence for the series"

Thats actually been stated for quite a while now.

The only person pushing the number of Megaman games during the early 2000s was Inafune. But he left.

And then when the series was getting traction again after so much nothing with the Collections, the new producer of Mega Man left Capcom a year or two ago.

So yeah, no one at Capcom actually knows what to do with it.

Doesnt help that many of the 2000s devs are now at Inti Creates making their own successor series. But they've said that they are open to going back to Mega Man if Capcom asked them to. (but Capcom won't, cause they still have a grudge after Megaman 10)
Last edited by mdesaleah; 4 Feb @ 6:39am
>I don't pay any attention to that stuff. Capcom themselves say it too. Like this article from July '24:

That quote doesn't say anything and doesn't confirm or unconfirm anything at all.

---

>And then when the series was getting traction again after so much nothing with the Collections, the new producer of Mega Man left Capcom a year or two ago.

In interviews with Koji Oda (MM11's director) he mentioned that people at Capcom had wanted to continue the series but were intimidated about continuing it in the absence of Inafune. Tsuchiya and Oda stepped up but now I wonder if they're back in the same boat where no one is really coming forward with plans.

>(but Capcom won't, cause they still have a grudge after Megaman 10)

Why do people keep saying this? I have yet to see a single quote from anyone from Inti Creates or Capcom on this subject. Where did this come from? What is the grudge about? Why can't it just be a mutual split by both companies? This reeks of yet another example of portraying Capcom as this big, evil company which just gets old. One of those dumb rumors that gets mentioned so much that people actually assume it's fact.

What is actually the case was that Inti Creates (all former Capcom employees) were working closely with Inafune on this stuff...when he left, that connection was gone and no one else at Capcom had a rapport with them. There's no "bad blood" or whatever people are saying...they just went their separate ways. And Inti ended up working on Mighty No 9 with Inafune (with many people thinking Inti was screwed by Inafune during that process but he's worked with Inti since then so I'd imagine that Inti doesn't feel the same).
Last edited by Hotel Security; 5 Mar @ 1:18pm
いか 10 Mar @ 7:52am 
Because Megaman is a merch type of IP for them and they are scared to damage that IP for that.

Why mess with a brand that sells kits, capsules, shirts, figures, models, hats, toys, plushies.
Brand damage in these days is very easy to do with the outrage shock culture of the click farms we call content creators.

Megaman 11 did not do well commercially or we'd be seeing a 12 by now.

Man I could go for a mm legends style game about now personally.
I'm not really sure why you say it wasn't successful, because Capcom themselves claim it was, having sold 2 million copies as of December.
>Because Megaman is a merch type of IP for them and they are scared to damage that IP for that.

What does that even mean? "Damage the IP?" How does releasing a game to put their "merch type" on the front page damage the IP? This doesn't even make sense.

>Why mess with a brand that sells kits, capsules, shirts, figures, models, hats, toys, plushies.

Because more visibility means it can sell more.

>Megaman 11 did not do well commercially or we'd be seeing a 12 by now.

Incorrect. As mentioned above, Capcom was happily bragging about the success via multiple announcements. Seems it excelled expectations.

>Man I could go for a mm legends style game about now personally.

Oh gimmie a break, casual. That series sucked.
Last edited by Hotel Security; 10 Mar @ 12:25pm
いか 20 Mar @ 7:29pm 
Originally posted by Hotel Security:
>Because Megaman is a merch type of IP for them and they are scared to damage that IP for that.

What does that even mean? "Damage the IP?" How does releasing a game to put their "merch type" on the front page damage the IP? This doesn't even make sense.

>Why mess with a brand that sells kits, capsules, shirts, figures, models, hats, toys, plushies.

Because more visibility means it can sell more.

>Megaman 11 did not do well commercially or we'd be seeing a 12 by now.

Incorrect. As mentioned above, Capcom was happily bragging about the success via multiple announcements. Seems it excelled expectations.

>Man I could go for a mm legends style game about now personally.

Oh gimmie a break, casual. That series sucked.


Because ExDive nearly killed the whole franchise with the whole exploitation thing.
It made capcom think. When was the X game you saw? When was the last megaman prior to 10 made? How many people bought 10? How about 11 truly. The og makers of Megaman have long moved on what we get is megaman 11 a game about over power, slowing time because people suck at platformers and some mediocre bosses. The only boss that did make me go "oh that's cool" was block man. The easiest first robot master you fight.

The toys sell better than anything. A bad game dimishes branding.

Casual yeah found the dude who couldn't beat the last boss on legends.
>Because ExDive nearly killed the whole franchise with the

Dude, no one cares about gacha phone games and the success or lack thereof of some phone app is not going to drive the decisions for console development. These games are only made for a cheap buck and usually have nothing to do with the actual series developers.

>It made capcom think.

Capcom was already "thinking" when they first outsourced the Mega Man Zero series. Where the f*** have you been?

>on what we get is megaman 11 a game about over power, slowing time because people suck at platformers and some mediocre bosses.

No one forced you to use the gears, moron.

>The toys sell better than anything.

Based on what? This isn't a Sonic series. It has no toys outside of Japan. Not a single thing you say makes sense. Please stop making up facts because you want to hate on Mega Man 11. If you disliked the title then just say so...no need to dress it up behind a bunch of made-up facts.

> A bad game dimishes branding.

But Mega Man 11 sold quite well and got positive feedback everywhere. So all you have left is insisting a gacha phone game that only came out in Japan is what did it? Grasping at straws a bit, aren't we?

>Casual yeah found the dude who couldn't beat the last boss on legends.

Probably because you were too busy yawning. You bashed MM11 for lack of challenge and then offer up the casual trappings of the Legends games? Spare me your plot-driven derivative anime crap. We're talking about actual action games here.
Last edited by Hotel Security; 24 Mar @ 6:53am
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