Slap City

Slap City

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Professorn  [developer] 17 Sep, 2020 @ 8:36am
Slap City just reached version 1.0.0 ! Frallan is here!
We have finally reached all of our Early Access goals, and version 1.0.0 is now LIVE!
Thank you so much, everyone who have supported us!

Check out the change log here!

https://store.steampowered.com/newshub/app/725480/view/2886201183506700559
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Showing 1-5 of 5 comments
benjymlewis 17 Sep, 2020 @ 9:57am 
I'm very happy to see the game is finally considered complete. It's a great game, and I would love for it to have a larger playerbase.

Are there still plans for future improvements to the game? For example the Replays menu still feels like a placeholder since it's missing basic options to delete or rename replays.
Professorn  [developer] 17 Sep, 2020 @ 10:06am 
Reaching all the goals to make it 1.0 is not the end of tinkering with Slap City. We tend to do updates on our games after release
Yendor Cordas 17 Sep, 2020 @ 11:04am 
I am ridiculously happy about everything. The game is fantastic and Frallan is a riot. I am genuenly happy to have been a fan of this company's games for so many years.
Professorn  [developer] 25 Sep, 2020 @ 9:03am 
Tiny patch time!

Changes for 1.0.0p2 (2020-09-25)

General
-Shield offledge property now goes immediately to tumble, regardless of direction
-Delayed actionable point from “fallthrough” by 1 frame; this prevents shielddrops from sticking to the platform if simultaneously inputting an aerial
-Shielddrops now have a minor visual tell to distinguish them from normal fall-throughs
-Tweaked the animation of all characters' stand up, get up forward, get up back, tech, techroll forward, techroll back, roll forward, roll back, getup attack, edge attack, edge climbup, edgeroll and spotdodge.

Online
-Some bugfixes for Quest Forge ∞

Jenny Fox
-Ledgeattack now turns off the axe trail effect correctly

Frallan
-Aerial dtilt can no longer be controlled horizontally
-Dtilt no longer leaves ledges until the hitbox is out
-Turn given same braking properties as the rest of the cast
-Fixed an exploit where Frallan could cancel her knockback out of hitstun with down special if she connected a tilt beforehand
-Gave edgebonus-state ledgegrab intangibility on the initial frame, instead of only subsequent frames, so it's now in line with the rest of the cast
-Changed Forward roll and Back roll animation length from 34 to 35 frames to be consistent with the other characters
Iscir (TOES) 19 Mar, 2022 @ 3:45pm 
Hoping for rollback I think might be futile at this point but...man...I wish.
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