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Anyway, I just finished the game in Insane difficulty, can't wait for the new update!
Major update has been deployed. Look forward to your feedback.
https://gtm.steamproxy.vip/games/720270/announcements/detail/2531475590513350649
Cool update, keep up the good work!
plus side.
Towers seem to not get blocked/interupted by foot tall obstructions now. Performance is notably a bit better, aside from the heavy frame rate spikes every now and then around when the mega-bosses are spawning in. Ended up crashing on early one map due to the boss loads I think. The mega bosses also get spammed quite often after the 1st spawn every odd wave or 2. Enemies still take underwater/map routes when waves are clustered together sometimes; kind of annoying when the only tower that reliably hits glitched underwater units is sniper; also causes odd behaviour for the other towers when they pop on kill radius.
Still find target 1st focus fire the most reliable including when bosses enter. Target strongest works ok, but even the plasma will switch off to another target when the boss/mega-boss hp is low; kind of strange. Target 1st plasma when locked-on will fire until an enemy is dead or out of range, which is what 'target strongest' should also do. Targeting in general could use some work? sometimes enemies can slip past the focus'fire barrage and go wadle off to the core pooping out spawns/regenerating without a care.
Not tryed insane yet this patch, figured the difficulty was getting ramped; Cleared 5:4 though on alt insane profile prev patch.
Was a bit hesitant to increase difficulty after the long list of complaints we got about the game being too difficult. What I'll do is only on insane difficulty will increase the difficulty to the point where I find it really hard myself. But leave the other difficulty levels as they are.
@Krom Regarding the underwater bug. In this update (21 Sept) I wrote a whole lot of code to squash that bug once and for all. Do you still get the underwater bug ?
Essentially the summary of the bug fix is. If the Kraken unit ends up being pushed off the path and onto the water it will make a beeline to the path it is supposed to travel on the vertical plane as well. The only side effect of this is the unit might appear to sort of "jump" if it gets pushed off one of the ramps where they climb up.
@Krom very valid point regarding the plasma tower locking. It is supposed to stay locked until the enemy unit is dead or out of range regardless of the targeting mode. I will debug this.
@Krom Insane difficulty is still not truly insane. I will adjust the difficulty to where it is hard for me.
@Krom the game load of the boss could in theory crash the game if game speed is set to max speed. For this reason when the boss spawns it drops the game speed to normal (if not normal) for a second or so. However if the game still crashed then that means I need to look further into the graphics load of the boss vfx. Maybe spawn the vfx over a few frames rather than all at once. Or it could be a missbehaving shader. Please do let me know if the game crashes again.
By the way wave 1746 is a quite a lot. :)