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But I guarantee that when I write this discussion, Bluehole and Ubisoft are my enemies, at least until I finish writing it.
Before I started writing, I had read all the talk about the game and thought it over and over again. (not including the article written in Italian, my translation software can't identify the Italian) But there is little reference value, most of the comments and some of them also with negative and offensive. So I know I need to write a detailed report for you.
Attention! The following text represents my personal view, not typical. It also ignores costs, manpower, and programming, so if you can't get it done, skip it.
So far, I haven't figured out how to increase sales for this game, but localized games generally have a big market in China. After you have a certain game scale, you can register a Chinese logo and sign up for weibo to further expand your popularity in China. But this is just an assumption. We can talk about that in the future.
So, let's talk about this game seriously now!
First, this game is very cheap. Because three dollars in China can only eat two lunches or buy half a cup of starbucks.(Why has starbucks become a luxury brand in China?)Besides, it has amazing sound tracks. It is qualified to be sold just by these two features alone.
I hope you have enough confidence for this game, and ignore the negative comments, if they really like “smooth and perfect quality”,let them go to buy a Sony VR.
Here I need to talk about the game's label, because many players buy the game because of "porn". But the game's CG may be hard to meet their needs, and such players are naturally unable to adapt to an imperfect racing system because their focus is not on it.
So, either improve CG and add drama to the porn, or let the CG no longer "porn" and give up that label. Of course, the rest of the CG also needs to strengthen, they're too not delicate, yume also good, basically can only say others than stick-figure slightly a little bit stronger (not including the background, they give me the feeling is very good), but this part is not very urgent, if don't have any spare time, skip it.
Music is impeccable. That's why I bought this game.
I didn't watch the plot carefully, because it was a bit of a hassle to extract words from a computer screen, but from what I could understand, I thought it was the story of two people struggling with fate. You know how I like it!
Part of Nirvana is the focus!
First of all, the game is too short. I played only 5.3 hours, but it was the longest.This is the data that I get in Chinese software, which is only for steam's player, and not necessarily accurate. But that's enough to say that the game is a game changer. In this 5.3 hours, I have visited every level for at least 30 times.Now I can play this game just with my left hand.
So, the top priority now is to launch new levels.
I think the ideal model should be a number of new fixed length autodromes and an infinite length autodrome. The infinitely length autodrome has a global ranking. If the cost of collecting data is high, we can cancel this list and replace it with a built-in database that allows players to break their own records.
Of course, it might be a good idea to design an ai to play with a player, but it might not work as well. In a word, competition is the greatest pleasure, must arouse the player's competitive spirit.
(if the infinite length of the track is difficult, it's a long, difficult, and very interesting one, and someone must want to challenge it.)
In addition, it may be a good idea to have a local two-person or the cooperative mode. But I think it might be better to talk about it in the future,too.
Also, be sure to launch a simple schema in the next release, which I think is the model.
1. Cancel flash
2. The brake key can be "toggle" (click to hold, and then press again to speed up)
3. Reduce the minimum speed to 150 and reaccelerate in a very short time.
4. Nirvana can continue to pass(don't have to go back to the starting point,you know what I mean.This is not easy to translate.)
But,I certainly wanted to play harder level, which was extremely difficult.
And then, let's talk about the Nirvana itself. Racing at high speed using double jump about 30% likely to fail, I hope this problem can be solved. But I see you mentioned "gravity" problem, so it doesn't matter if can't repair, innocuous.
My first idea was to allow Nirvana to break the speed limit in a short period of time, such as accelerating to 1000 in five seconds and then back down to 314. But I found that it wasn't a good idea, because three times the speed of the car couldn't get around the obstacles on the track. So, I think you can add a "nitrogen acceleration" to the car, which will speed up the car and move it forward a short distance.
And it requires cooldown.In addition to dramatically increasing the survival rate of the Nirvana, the idea is to make the game more dynamic.
You also should allow the player to modify the key position.
These are my Suggestions for the game, and I will continue to supplement them with the update. If there is any incompleteness, please point out.Thank you!
I remember you wanted me to write about how I felt about the game, so I added one here.
What impressed me most about this game was the second level. I didn't know how to operate the game when I first played this level, and I tried many times before I could get through this.I crashed eight times. So before I passed, I faced a violent flash and the man's fierce announcement. The feeling was so special that I had never experienced anything like it. It made me think that this game was made by heart. It has a soul.
So... Can you tell me what the man said? I really didn't get it.I just thought the man was declaring war on me, and I finally beat him.
At the end:If you don't get the crown, then I wish you the uncrowned king.
Thank you for the detailed comment! It was really nice to read :)
We are currently working on the next update, but we don't have a release date yet. We will let you know!
I have great confidence in you.