Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

Visa statistik:
 Denna tråd har blivit fäst, så den är troligtvis viktig
Julius Borisov  [utvecklare] 12 feb, 2018 @ 2:33
How to upload files to the Steam Workshop
Senast ändrad av Julius Borisov; 5 mar, 2018 @ 5:19
< >
Visar 1-15 av 31 kommentarer
ulfhedin 20 feb, 2018 @ 6:16 
ok...so tried to load a module and a thumbnail.jpg onto the workshop. I labled the mod RedSisters. C:\RedSisters. Then created another folder labeled mod. C:\RedSisters\mod. I put the module file in the mod folder. put the thumbnail.jpg in the RedSisters folder. Uploaded the file. Thumbnail did not show up and when I subscribed to it the module is not there under other modules. Any help would be appreiated.
Julius Borisov  [utvecklare] 20 feb, 2018 @ 10:51 
The Red Sisters mod needs to use "thumbnail.jpg" and not "thumbnail.jpeg" We'll try to make a code change to allow .jpeg in the future.

We've also added a note to the guide as a stopgap, just in case someone else runs into trouble in the next week.
HunterRayder93 20 feb, 2018 @ 12:54 
Yes I had problems ... more than anything the process seems to have understood, but I do not understand if I have to create a folder in C: \ and enough or I have to insert somewhere precise ... I tried to look for guidelines more specific but I have not found a ... at the moment I think to let loose with uploading files on the workshop until this is not "adjusted".
Julius Borisov  [utvecklare] 21 feb, 2018 @ 8:18 
Ursprungligen skrivet av HunterRayder93:
Yes I had problems ... more than anything the process seems to have understood, but I do not understand if I have to create a folder in C: \ and enough or I have to insert somewhere precise ... I tried to look for guidelines more specific but I have not found a ... at the moment I think to let loose with uploading files on the workshop until this is not "adjusted".
From the guide - "The location of this module directory is up to your discretion." So the folder can be created wherever you want.
Ursprungligen skrivet av Julius Borisov:
Ursprungligen skrivet av HunterRayder93:
Yes I had problems ... more than anything the process seems to have understood, but I do not understand if I have to create a folder in C: \ and enough or I have to insert somewhere precise ... I tried to look for guidelines more specific but I have not found a ... at the moment I think to let loose with uploading files on the workshop until this is not "adjusted".
From the guide - "The location of this module directory is up to your discretion." So the folder can be created wherever you want.
so also on the desktop or on documents?
Julius Borisov  [utvecklare] 21 feb, 2018 @ 9:03 
Yes, it can be pretty much anywhere.
I keep trying to load my mod but nothing appears on the workshop but as tried content and does not appear in the steam workshop folder.
Julius Borisov  [utvecklare] 22 feb, 2018 @ 4:38 
@jmMarksman

We're a little unclear what you are asking. Do you want to upload a mod that only has hak files?
To do this, you would follow the same structure used to install a hak. So it would be something like, C:\MyMod\hak\ . And then all of the hak files would go inside the hak directory

@HunterRayder93 The best bet would be to try the whole procedure again, step by step.
Julius Borisov  [utvecklare] 23 feb, 2018 @ 3:51 
Just as explained in the guide:

"If specific file-types have proper folders in the Neverwinter Nights: Enhanced Edition install directory, add a seperate folder for those. For example, if we use Hak packs in the module, include that file inside a new folder:

C:\NewSpikes\hak\

Continue adding folders for any files your mod needs (.mod, .wbm, etc.)
Uploading your Mod
In order to upload your prepared folder, enter a specific console command from inside a Steam-enabled version of the game.

Launch Neverwinter Nights: Enhanced Edition from Steam.
Open the console (press ~)
Type: WorkshopUpload <full path to your mod directory>

In our example, in this case it would be:
WorkshopUpload C:\NewSpikes

Steam will upload the mod and display a message when complete.
Close the game and go to your Steam Workshop content directory. You should see a new content item with the name of the directory you uploaded.
In Steam, fill in the description and any additional data for your mod

To add a thumbnail for your mod, include an image file named thumbnail.png or thumbnail.jpg in the root folder of your upload.

Note: Currently if you name your file thumbnail.jpeg, instead of thumbnail.jpg, it will not be used. This is being looked into."
Julius Borisov  [utvecklare] 26 feb, 2018 @ 4:40 
No need to bump. I'll pass your request about a video tutorial to the development team.
I just tried but nothing happens but one thing and even strange I put an image inside the folder but does not show it to me ... yet I correctly named it as stated in the guide,The file size is then 0.000 MB.
Not even the portrait I want to put on the workshop does not charge it for me.
Julius Borisov  [utvecklare] 26 feb, 2018 @ 14:10 
@HunterRayder93 Maybe you should ask someone who has uploaded files to the Workshop successfully (like Proleric, Phenomen and other users) if they got the same issue.
@Julius Borisov Finally I understood what was the problem when I went to load the mod, I did not go to write the complete path to the folder that I wanted to load, in fact if you write only "c: \ <folder name>" and just ... do not find it and then the modd does not load correctly, practically to look at the correct path of the folder you have to click left or right on the folder of the mod you want to load, then enter the game and after writing the command "## WorkshopUpload c: \" (## - if you do not have the American keyboard as me) and then add the correct pat based on what you report in the folder property "Users \ Luca \ Desktop \ <name of the folder to load>" QING I DISCOVERED THIS A NERVOUS has come! because in the end the loading process is very simple! but the guide has sent me a little confused about the meaning of that <full pact directory> and from now on I know I'm happy! Lalleluja!:steamhappy::steamhappy::steamhappy::steamhappy:
Julius Borisov  [utvecklare] 2 mar, 2018 @ 14:12 
I'm so glad! Cheers!
< >
Visar 1-15 av 31 kommentarer
Per sida: 1530 50