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2.1 hrs last two weeks / 2.1 hrs on record
Posted: Sep 30 @ 9:47pm
Updated: Sep 30 @ 9:49pm
EARLY ACCESS REVIEW
I like the concept of Tower Defence and FPS that your using. So far I kinda find it fun, but annoying. I think it has potential. I know you all lowered the price because its an early release. Its not worth the original price as is and its debatable if its worth the discount price in its current state.
What I do not like:
-Takes forever to set up and build walls etc. I wish there was a way to zoom out to speed up building (I am not talking about the X button 2 views you offer), like a top view build mode. Having to carefully be positoned correctly in the tank to set up walls and then you can only place 5 or so before you have to move and relign up. Not to bad right? Well depending on the terrain your tank is on, it wont fully stop, your tank will slightly move backwards or forward while your trying to place walls. you constantly are having to toggle cursor and aim as well during this process of building, it gets annoying really quick. NOTE: You could add a much larger wall segment, maybe one that is 5 and or 10 times bigger (longer), to help speed up wall placement.
-More flexibility when aiming with your tank. You can only pivot up so far to try and fight fliers.
-You have no awareness of what types of monsters you will be dealing with like other Tower Defence games or where they are coming from. I started building normally and when I got to the 3rd or 4th round,, mobs of flyers only spawned and I just died and had to start all over.
-Save points every 10 turns? In my opinion this has to be lower to 5 or less. It starts to get harder after round 10. Then it boots you back to a tedious time consuming boss fight if you die.
-Resources. You get 3 colors for resources, Green (common), Blue (uncommon), Purple (rare). Through the time I have played so far, The math does not add up. Your upgrading towers and run out of Green very quickly and have gobs of Blue and Purple sitting around doing nothing. Green resources need a higher drop rate.
-Drones. The Drones wont stop moving unless you build walls around them and lock them in, which brings me to me next point, they fly! Why do the walls stop them? Why can they not fly over the walls? they get stuck alot as a result. Clicking on them to upgrade is an absolute night mare. When you click on something to upgrade it, the upgrade follows the object, since your having to switch to cursor mode to do this, the drones are moving and they move very quickly before you can click anything. You basically have to wait till one stops (good luck) or get lucky with random clicking as it flies away. How many drones can we summon? You all state you increased their duration from 5 minutes to 10 minutes. Why? Make them permanent or give us a tab that allow us to click on them from the tab and keep track of them and their timers.
Just my 2 cents for now. Would love to play it more, but it does need some fine tuning.
I recommend this game only if some changes are made to improve the game play.