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Thanks for the suggestions. We were discussing about ideas about how to increase our player base. We will make some adjustments in the near future.
About gameplay;
Alerting players when the temple gets attacked would be a good feature.
Actually we don't wanted to have an automatic respawn system. Actually the upgraded repair turret respawns the tank very fast. We wanted the players prevent from rushing into the intruders without taking any risk. Maybe we can make some adjustements on repair turrets to reduce the respawn timers.
About the AI routes, since our game doesn't have a grid based system, we actually don't know where the AI can come from. Grid based games can calculate these features easily but our game has an open world based system which might reduce the performance on drawing each AI's route. We might try some different methods but can't promise if it will work well without costing some performance.
Class system was on our features list and we will have some cool new ideas which will add more depth into the game.
Our network system uses peer to peer connection. Dedicated servers won't change too much since our game design does not require a server to open all the time. The main problem is that our CCU is currently low and we will make some adjustments to greatly increase the number of the players.
I'll look forward to seeing a class system in future plus other great features :)
This is what we were currently working on. We will publish that feature as soon as possible.