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It looks like the Vulkan renderer crashed during gameplay, so this is not related to a specific gameplay action. Specifically, the crashes all happen inside your libnvidia-glcore.so driver library, so it looks like a plain old driver support issue, which is fairly common with the Vulkan + NVidia combination on Linux.
I'm aware you couldn't get the game to display properly on the OpenGL pipeline for your driver, so obviously we have a problem here. I'll take a look and investigate if I can fix the OpenGL3 support - which is something we might be able to pull of, unlike fixing NVidia's driver.
Try it out !