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What I've found is if you aren't going to do the mission right away, best just skip it and do a newer one later.
Before you accept a resource haulage contract, check what company that station is under then look into diplomacy menu to see if this company has enough credits to accept your resources, also check that station they want you to deliver to see if there's enough space for certain resources. It's may be a hassle but saves headaches in long run.
When I monoploized over all companies, I only do VIP missions cuz most companies are bankrupted. It sucks that either companies or players cannot sell own (after purchased) ships or stations to invest into something else.
If I get a good set of trade routes going, I'll just pickup any delivery missions for systems that I have on the trade route, and eventually the automated ships will fulfill the contracts on their own.
VIP missions though, yeah. need to run them as soon as they show up, otherwise dont go back for stale ones.
I'm looking forward to the upcoming patch! sounds like a bunch of nice quality-of-life fixes on the way :D
If you don't need the item, don't contract for it. And if you contract for an item, save at least the minimum amount of room to accept delivery. I have 3 contracts being held up and 1/2 a ship worth of materials waiting to be delivered to 3 stations that don't have the room to accept delivery.
After sitting there for 20 minutes waiting for them to open up space, I just quit the game.
Just sell the stuff elsewhere. Eventually you can complete it, especially if you're running trader ships later.
This is exactly what I was talking about. I'm glad there is a fix planned for this (crossing fingers).
I did. No change.
Still unable to deliver the contracted goods as there is no room at the specified stations. I tried all 3.
Very frustrating.
We can't retroactively remove resources from stations - that would risk breaking the economy, if most of a resource was stocked there. Not to mention it would be pretty complicated to do.
What we did is making sure stations would not keep accepting resources tied to your contract, so the problem should slowly go away, in your case, when resources are used ; and it shouldn't happen at all with a new contract.
Or maybe put a timer on those missions now ... ?
It could be used near end game to block up opponent early economy inputs and direct them all towards your own company, at least I'd think so.
Even thematically goods delivery missions also having a timer makes sense, so there's room to wiggle with the system if needed.
As for game breaking, once you have a sustaining trade fleet, you can block production chains by buying up resources and dumping the ones that you cant use. Just parking a ship in a sector to buy and dump things, maybe try to shut down access to Tools.
Gobbling all the H2 or CH4 production will wreck the world, as either one blocks Tool production, and the stations are initially limited to a single sector.