Helium Rain

Helium Rain

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Ponicus 29 Oct, 2018 @ 7:57am
Strategies
So Im just curious what kind of strategies you have found work well in managing your growth.

I've found that keeping the largest cargo ship you have available in your main fleet is important because it seems that the Contracts scale based on how much cargo your main fleet can handle. The larger the contract the larger the payouts.

I am also trying to figure out how to scale up with building factories and in what order. Do I build factories to support other Corporations manufacturing efforts with the goal to profit myself? Or should you try to focus on building up your own Sector from scratch, with the eventual goal to have your own Shipyard?
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Showing 1-6 of 6 comments
zombiewarrior07 29 Oct, 2018 @ 8:05am 
Good questions! Have just started playing this game, and quite lost already, lol.
Ponicus 29 Oct, 2018 @ 1:31pm 
Mak sure you go through the Tutorial once. It explains a ton.

I havent gotten far yet. I have two trade fleets of an Omen each allowing for quick background trading. My main fleet is the original Solen and an Omen. Contracts update when you travel so since i have an Omen in my fleet contracts now ask me to transport 100-200 versus the smaller quantities prior so that is cool and I switch between the two ships with N and have them both dock simultaneously. This game is addicting, I just want bigger ships and more stations!
zombiewarrior07 29 Oct, 2018 @ 8:44pm 
Originally posted by Ponicus:
Mak sure you go through the Tutorial once. It explains a ton.

I havent gotten far yet. I have two trade fleets of an Omen each allowing for quick background trading. My main fleet is the original Solen and an Omen. Contracts update when you travel so since i have an Omen in my fleet contracts now ask me to transport 100-200 versus the smaller quantities prior so that is cool and I switch between the two ships with N and have them both dock simultaneously. This game is addicting, I just want bigger ships and more stations!
Thanks for the tips, Ponicus.
ImpairedImperator 7 Nov, 2018 @ 10:35pm 
Recently started playing again, and I'd suggest rushing a Sphinx ASAP. I had mine done on day 101 from ghost works, and I had built an omen as well.

The reason I suggest rushing a sphinx is to take advantage of the extremely unbalanced early game economy. Before factories have really started developing, there are stockpiles of resources sitting next to people begging for them, and a Sphinx can pay for itself within 2-3 cargo runs before the economy stabilizes.
Skinflowers 8 Nov, 2018 @ 2:58pm 
Originally posted by Kryptos:
Recently started playing again, and I'd suggest rushing a Sphinx ASAP. I had mine done on day 101 from ghost works, and I had built an omen as well.

The reason I suggest rushing a sphinx is to take advantage of the extremely unbalanced early game economy. Before factories have really started developing, there are stockpiles of resources sitting next to people begging for them, and a Sphinx can pay for itself within 2-3 cargo runs before the economy stabilizes.


This.

Grab haulage/VIP contracts until you can afford a Sphinx. Order it then make sure the shipyard building it has all the materials it needs. If it doesn't it will delay your order by causing the shipyard to wait until it has everything.
Luke 12 Nov, 2018 @ 12:43pm 
I invest heavily in Omens and rush to get the auto-trade tech (get a research station up to level 3 or 5...)

before I have the auto-trade tech, I have the first few omens I acquire run some very simple trade routes, wherever the largest stockpiles are. Usually Foundry or Miner's Home or Depths.

Typically I will have gotten to auto-trade by the time the Omens run down the stockpiles.
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