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You should look into anti-fighter weapons - missiles and flak work best for that. Keeping your Dragon with Artemis guns is also a good move in early game.
You're correct that Ghouls are more fragile, especially in fleet battles.
You sure that I should be using eradicators? From skirmishes computer-flown orcas have been doing pretty well with the Hammer. 8 hammer orcas win out against 10 eradicator orcas and don't have much trouble hitting ghouls with it either and against phalanxs they do horrible things~
I haven't tried specialty weapons yet. You are right those the Phalanx might be well-suited for that.
The rest of your heavy ships are pretty funky. The Kami has a bizarre layout where you have to point the nose just perfectly at your target for all the guns to be firing, and the invader has this to a lesser extent. The Leviathan and Anubis have more rational weapon layouts; the former able to get at least five guns on target if not the full six and the Anubis is a completely different style meant to shoot multiple enemies at once.
I also don't like the look of the invader and leviathan. They feel like they are backwards and you don't get to see guns in front of you like you do with the Anubis
My current fleet doctrine is now as follows:
Hammer-orcas and dragons as main fighting units. Phalanxes for specialty weapons, and like a actual king my personal ship has to be the Anubis
As to large ships, they all have a different sensitivity to alignment, as you saw. The problem if all ships were able to train all guns at a single target is that they would become very similar - a Kami would run circles around an Invader, and it would be able to deal horrible damage to even an Anubis.
I think you've got it right for your fleet choices.
Tried the Orca/Mjolnir in the skirmish thing. A fleet of them lost pretty bad to the same number of Orca/Hammer