Helium Rain

Helium Rain

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Bink 29 Dec, 2017 @ 7:20pm
Frustrating Meteorite Combat
New player here. I've sunk many hours into this game over the past week, and I love it. My biggest problem right now is that turrets don't seem to auto-target meteorites, and I can't seem to use the targeting controls to even select the things. Ideally I'd like for my AI ships to be able to handle meteorites without me being in the sector, but if that isn't possible - please allow my ship's turrets to handle them while I concentrate on flying? It's very difficult to match speed with something you can't target. Thanks!
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Showing 1-15 of 19 comments
Stranger 30 Dec, 2017 @ 1:29am 
Turrets and AI ships will handle meteorites with the next update - as soon as next week :)
James 30 Dec, 2017 @ 4:03am 
Is there a way to lock the target in your sights/reticule. Instead of scrolling through them with the mouse-wheel? I'm new to violent actions in Helium Rain :-)

Also, thanks Stranger for good news on the AI and turrets. Exiting times for Helium Rain!
Last edited by James; 30 Dec, 2017 @ 4:04am
Stranger 30 Dec, 2017 @ 5:14am 
The mouse wheel does that, if you scroll up to the top.
James 30 Dec, 2017 @ 6:40am 
Ah, thanks! Will use that!
AmberGoldPL 30 Dec, 2017 @ 3:11pm 
Looking forward to next update - I also gave up the asteroid interception after 3 failed attempts.
Last edited by AmberGoldPL; 30 Dec, 2017 @ 3:11pm
_maat 7 Jan, 2018 @ 7:59am 
And also, on missions with gain more than +45000-50000 credits some meteorites just dissapear and can't be destroyed but the squares to target them on hud remains. The mission get stuck and it fails after one day.

Thank you guys, if you can do something on it !
Last edited by _maat; 7 Jan, 2018 @ 8:04am
Stranger 14 Jan, 2018 @ 11:34am 
Take a look at how easily a meteorite group can be taken care of with our upcoming update !

https://i.imgur.com/iWNJV8r.jpg

You can notice an Anubis cruiser, an Invader destroyer, smaller owned ships, and neutral AI ships teaming up to destroying the coming threat.
AmberGoldPL 14 Jan, 2018 @ 1:20pm 
Any ETA on upcoming update?
Stranger 14 Jan, 2018 @ 1:59pm 
For now, all we can say is this month. We initially planned on a much smaller update; Take a look at the changes here : https://heliumrain.gamepedia.com/Version_history#Next_version
James 15 Jan, 2018 @ 2:44am 
Excellent news Stranger! Good luck with that impressive to-do-list!
AmberGoldPL 28 Jan, 2018 @ 3:11am 
Last update made asteroid missions a bit better, but they are still too frustrating and randomized.
I think a good improvement would be to add nav and direction marker for the place where asteroids will arrive to designated sector. That way we could be ready for interception before asteroids will arrive.

I mean if they can see incoming asteroids several days before arrival they should easily calculate the sector point of entry.
Hariwulf 13 Mar, 2018 @ 4:17pm 
How do I find these bloody meteorites?
I track the quest and it lead me to a docking spot.
I have 1 day to go. Where are these incoming meteorites? How the heck do I find them???

EDIT: Please, don't tell me that they spawn the day they are supposed to hit a station...
Because if my Fleet or Station needs help in the meantime, what would I do?
Also, that station knew about the incoming meteor shower MANY days before, and we are in space. Let. Me. Find. Them.
Last edited by Hariwulf; 13 Mar, 2018 @ 4:24pm
Stranger 14 Mar, 2018 @ 1:19am 
They do spawn the day they're supposed to hit. They would be extremely far away a day before that.
Hariwulf 14 Mar, 2018 @ 3:40am 
Originally posted by Stranger:
They do spawn the day they're supposed to hit. They would be extremely far away a day before that.
They don't fly that fast, but I understand the gameplay reason behind that decision. :)
Stranger 14 Mar, 2018 @ 4:45am 
They're indeed quite slow, but the approach we took in the game to have "sectors" rather than continuous space prevents us from going far from the sector center to intercept a meteorite a day before. That's not how the game works, and though it may be frustrating compared to other games, it's a constraint we had to work with to keep the project manageable.

What we could do if you all feel bad about meteorite gameplay would be to allow you to travel to the meteorites themselves, as if they were a regular sector, to destroy them days before arrival. That's more in line with how we handle things internally.

Please keep your feedback coming, we always read everything in the forums, even if we end up not doing what's suggested.
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