Werewolf: The Apocalypse - Earthblood

Werewolf: The Apocalypse - Earthblood

Näytä tilastot:
I want a new, better werewolf game
(I've just started the game, so bear with me)

Take example from successful games.

(Don't make us talk to uninteresting characters)
Doom (2016) just throws you into the game without forcing you to learn about the story first. Let the story tell itself in the background.

Take Trepang 2's approach to enemy types and creativity.

Also, cater to the werewolf fetishists, they'll definitely go out of their way to buy a werewolf game. Just go balls out with the werewolf design, and include some female werewolves with boobs to balance things out.

Also, the clothes don't magically come back when you switch to human.

I'm dead serious.
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Näytetään 1-7 / 7 kommentista
A journey of a thousand miles begins with a single step:MGS3_Bikkuri:
Chop Suey lähetti viestin:
(I've just started the game, so bear with me)

Take example from successful games.

(Don't make us talk to uninteresting characters)
Doom (2016) just throws you into the game without forcing you to learn about the story first. Let the story tell itself in the background.

Take Trepang 2's approach to enemy types and creativity.

Also, cater to the werewolf fetishists, they'll definitely go out of their way to buy a werewolf game. Just go balls out with the werewolf design, and include some female werewolves with boobs to balance things out.

Also, the clothes don't magically come back when you switch to human.

I'm dead serious.
I dont think werewolf are that interesting to make a game of. They can just shapeshift to werewolf and thats it, there no much to improve or explore with those premises. Vampire on other hand have many way to improve, we see vampire lord that can shapeshift in skyrim, or regular vampire like in VampYr and bloodrayne. Werewolf abilities is limited to make game interesting
Chop Suey lähetti viestin:
(I've just started the game, so bear with me)

Take example from successful games.

(Don't make us talk to uninteresting characters)
Doom (2016) just throws you into the game without forcing you to learn about the story first. Let the story tell itself in the background.
WTA is way too complex a mythology for that.

Chop Suey lähetti viestin:
Also, cater to the werewolf fetishists, they'll definitely go out of their way to buy a werewolf game. Just go balls out with the werewolf design, and include some female werewolves with boobs to balance things out.
Decades of illustrations have established that that's not how Crinos works.

Chop Suey lähetti viestin:
Also, the clothes don't magically come back when you switch to human.
Again, source material: The Rite of Dedication makes items disappear when you shift into a form you can't use them in and then come back. Most Garou have a couple of Dedicated outfits for obvious reasons.

You seem rather intent on sexualising the Garou. That's not really what Werewolf is about. You want the horny World of Darkness game, that'd be Chaneling and, to a lesser extent, Vampire.

Daft Punk lähetti viestin:
I dont think werewolf are that interesting to make a game of. They can just shapeshift to werewolf and thats it, there no much to improve or explore with those premises. Vampire on other hand have many way to improve, we see vampire lord that can shapeshift in skyrim, or regular vampire like in VampYr and bloodrayne. Werewolf abilities is limited to make game interesting
A game made of Werewolf: The Apocalypse with a bigger scope/budget could give you plenty of variety. In the tabletop there are tons of "Gifts," different magical abilities for each Garou breed, auspice and tribe.
I'd say make a game where there's a focused design on immersive environments, combat, and story similar to Space Marine or God of War.

Or actually commit to making an RPG, inspired by the tabletop.
Kornelius lähetti viestin:
I'd say make a game where there's a focused design on immersive environments, combat, and story similar to Space Marine or God of War.

Or actually commit to making an RPG, inspired by the tabletop.
What I think would be great and very true to the lore would be an RPG where you have to try and balance the requests of the different tribes with alternate endings depending on how well you do. Like do you slaughter the (non-Wyrm) logging company or find a way to make them leave while being pushed each way by the Red Talons and Children of Gaia.
A good inspiration for the gameplay imo are: Sunset Overdrive, Saints Row (all), Dishonored Death of the Outsider (but in third person), Marvels Spider-Man (all), Prototype 2 and Assassins Creed Brotherhood/Liberation/Odyssey/Valhalla.

Also liked Odyssey for this feature to kick the enemy down and have them with on the ship.

Something I never saw but should be added is high world damage, destroying skyscrapers, other buildings and the story changes because of this.
And the character customization, female gender choice should be added.
or do something that works, like making a WtA in the vein of the original Bloodlines
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