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Arena shooters emphasize movement, and players may use techniques like bunny hopping and rocket jumping to get around quickly.
Map design
Arena shooters often feature small, chaotic maps with lots of verticality. Maps may also include interactable stages, like jump pads.
Resources
Arena shooters often include power-ups, weapons, and other resources that can change the course of a match.
Drop-in play
Arena shooters are often designed to be fun and engaging, even for short play sessions. " still an arena shooter
you never said why anything should be, you just have an idea of an arena shooter which requires literally the exact same resource mechanics as quake, the devs clearly disagree and so did the 50k people who left after a month,
"Arena shooters are about skill in gunplay and movement. Locking Weapons, Abilities, and Passives is unbalanced and does not promote teamwork." literally all shooter games are about gunplay and movement, doesnt mean anything, " Locking Weapons, Abilities, and Passives is unbalanced and does not promote teamwork." why is it unbalanced? just make the classes equal but different, one person can have an advantage at X range while you do at Z range, just play around it, this implies its physically impossible for any of these games to be balanced, (battlefied, titanfall 1 and 2, COD, apex, ow2, marvel rivals, halo 4, the finals,) and it obviously promotes teamwork i dont know how you can have that take you need 1 of each class to have all the passives which promotes picking one of each to help you team i dont understand that