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I can put together a "barebones" walkthrough over the weekend and put up - one that will not really talk about what is going on but just purely do x, then y, then z etc.
Does that sound ok?
Also, how does Love Grace work? I was nice to her, and gave her the pills. Any hints? :)
I'm not sure "happy" is how you can describe it, but there are at least two endings that come to mind that are bitter-sweet and full of acceptance and love between Henry and Grace.
Regarding your second question, when you say "Love Grace", are you referring to the achievement "Love"? That's an achievement you get at one of the endings referred to just above. If you want, I'll post the exact decisions you need to make to get the ending, but I can say now it's on the arc of stories that develop from not giving Grace a pill.
Keep in mind, it's not great to try to go through a very branching narrative in such a liniar way so I hope it doesn't get confusing. Let me know if anything is unclear or if you have any suggestions for how it could be improved.
If I can find the time next week, I'll add an achievement guide to it as well.
If you do, make it an achievement guide, please!
See below:
Memories of Old: if you're on any story arch where you pick up Dave's disc man in Doris' Cafe, use it on the store clerk in the Quick Shop to unlock this achievement.
The Lost Friend: When you're tasked with retrieving the black goo from the sewers for the occult shop owner, there's a door that appears in the same room as the goo. If you are carrying "The Skull of Zanzibar" (which you can pick up from the occult shop), you'll be able to use it on the door and enter, unlocking this achievement.
Karma's a ♥♥♥♥♥: To unlock this achievement, you need to follow a specific story arch path:
1. When given the choice to give the mysterious pill to Grace or not, do it
2. Refuse the affair with the neighbor
3. When you get caught by security in the animal test lab, lie by saying that you have clearance
This achievement will then unlock at the stage later on in the game where you get called into the boardroom in work with everyone waiting for you.
House Warming Party: to unlock this achievement, you need to speak to the two newly moved in tenants at the top floor of the apartment block downtown, every time after you've gone to sleep. After three or four (I forget the exact number) of sleeps, when you return to talk to them again, you'll unlock this achievement.
Hope that helps!
Hey there, I did this quest line again when I entered the door it did not give me the achievement for some reason just a spinning head called "Hereafter". Any clue how I can get pass this and get the achievement?