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But its ofcourse up too the developers
If you are having "AI disabled" problems, open the console and enter the following commands:
ai_norebuildgraph 1
ai_resume
And then reload your savegame.
Or you can start a new game from the closest chapter, which will also fix the issue.
vrroverlay failed initialization with error code VRInitError_IPC_CompositorInvalidConnectResponse: "Shared IPC Compositor Invalid Connect Response (307)"
5950X
3070TI
64GB DDR4
running from a m.2
Did you find a solution, because I have the same thing, I can see the hl menu on the lappy screen but in the headset it's just hanging?
Worked fine previously on i5 laptop 2070 Super too. On 4090 with latest 522 drivers game doesn't start. I read someone else reverted to 517 drivers with 4090 and game started. I have excluded all possibilities - antivirus, MSI afterburner as did that guy - only driver change worked. Can Devs check this out please as want to play again. Is there a simple fix without changing drivers as can't do that to my system every time just to play.
Is the Unkownformat D3D9 shown below related?
Many thanks
i7 4090
info: Game: hl2.exe
info: DXVK: HL2VR
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: NVIDIA GeForce RTX 4090:
info: Driver: 522.25.0
info: Vulkan: 1.3.205
info: Memory Heap[0]:
info: Size: 24156 MiB
info: Flags: 0x1
info: Memory Type[1]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 8148 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 214 MiB
info: Flags: 0x1
info: Memory Type[4]: Property Flags = 0x7
info: Process set as DPI aware
warn: ConvertFormat: Unknown format encountered: D3D9Format::SSAA
warn: ConvertFormat: Unknown format encountered: D3D9Format::SSAA
info: Device properties:
info: Device name: : NVIDIA GeForce RTX 4090
info: Driver version : 522.25.0
info: Enabled device extensions:
info: VK_EXT_4444_formats
info: VK_EXT_conservative_rasterization
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state
info: VK_EXT_full_screen_exclusive
info: VK_EXT_host_query_reset
info: VK_EXT_memory_priority
info: VK_EXT_robustness2
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_external_memory_win32
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_float_controls
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 0
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 1
info: formatA4B4G4R4 : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_non_seamless_cube_map
info: nonSeamlessCubeMap : 0
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 0
info: nullDescriptor : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: VK_KHR_buffer_device_address
info: bufferDeviceAddress : 0
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: DXVK: Using 7 async compiler threads
info: DXVK: Read 8264 valid state cache entries
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1280
info: - Height: 720
info: - Format: D3D9Format::A8R8G8B8
info: - Auto Depth Stencil: true
info: ^ Format: D3D9Format::D24S8
info: - Windowed: true
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 1280x720
info: Image count: 2
info: Exclusive FS: 0
warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_MULTISAMPLEANTIALIAS
info: DXVK: Using 7 compiler threads
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 1280x720
info: Image count: 2
info: Exclusive FS: 0
I was using Valve Index Controllers with an HTC Vive on Windows 10, latest version.
edit: nvm it works now
If your launch crash reason is a "Could not load Library client" or a "Entry Point Not found .... hlvr\bin\client.dll" msg box, and you have exhausted all other troubleshooting options. it is possible the crashing is due to VulkanRT corruption.
Steps to resolve load library client/procedure entry point issue
- Download VulkanRT - https://vulkan.lunarg.com/sdk/home
- Run the installer.
Note: This installer may be unable to write to some files. These files are - controlled by your graphics driver, and the VulkanRT installer will not be able to install to them. You may press Ignore to skip writing to these files.
- LASTLY for the sake of system stability - Make sure you repair or reinstall your graphics drivers after the previous steps.
- reattempt launch of HL2VR.