ClickRaid

ClickRaid

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This game is starting to become "Fee to Play"
I really don't want to be that guy, but it's true.

Even with the sale, please look at how expensive this game is: https://i.imgur.com/rBUttd7.png

This is an incremental game that you already have to pump money into upfront. For a lot of people of the genre, this is already a hard barrier to entry. Most incremental games that you have to pay upfront though don't have any form of monetization other than the entry fee.

With this game though, the "DLCs" are literally microtransactions (and so I am going to call them as such -- I'm going to call them for what they are). They are just there to give you advantages and don't add any actual content to the game. And these microtransactions cost generally as much as the base game (and now with the gold room, double that price). And it's a game with leaderboards up the whazoo. Competitively, you are already tempted to buy them.

Besides the competitive aspect, these microtransactions tease you by having others players who have most of them give temporary benefits as long as they are in your room or are hosting. This behavior predatory behavior as well (read the recent Activision patents that have been in the news for a while now). Not only that, but people who DON'T have these boosts on their account, are seen as less desireable people. I have seen people be kicked from rooms before for simply not having boosts multiple times, in order to make room for someone that *does* have them.
And besides that, who is going to want to join a room that isn't golden, now? People who don't have the gold room are going to basically be camping, waiting for an empty spot. The advantages are too desireable to pass up. People already did this with rooms that were full. Now it's going to be even worse. Ultimately, this kind of behavior is not healthy for the game.

This game was recently shown on the Reddit ( https://www.reddit.com/r/incremental_games/comments/7xuvd9/clickraid_multiplayer_clicker_incremental_game_on/ ), and the reception to it costing so much and having these DLCs was cold, at best, and aggressively negative at worst. And that's even with the price point from the sale.

I fear if you keep going down this expensive path, you're not going to get any new players. And veterans will get burned out eventually, too. People are only going to want to pay so much money to stay on top except for the most dedicated, but by that time, what will be the point when so few people will be playing?

I only have so much limited money to spend. The gold DLC alone will mean I will have to forfeit a week of eating. I already spent over a week and a half of food on this game. How much more is needed on an incremental game? This isn't even including patron status, either who I know you have quite the handful of supporters for. This kind of aggressive marketing isn't needed for the game and it isn't healthy for it in the long run.
If you want to have the game be successful, you have to meet the majority of players half way. Having a base price, multiple microtransactions that give huge in-game advantages, and patreon support, is simply not half way.

Honestly, if I hadn't bought the game a few weeks ago with the DLCs, I wouldn't have bought it now. It's just too expensive for me now. I can't keep up. I just can't. I have to draw the line somewhere or I'm going to keep buying this stuff until I literally have no money for food. And because I don't want to be tempted, I'm not even playing the game anymore. Seeing the direction this game is going, I'm just chalking it up to $17 wasted at this point. It's not like I could get a refund at this point.


If you're going to add so many microtransactions to the game that costs a fortune to even compete in; especially for the genre of game you're developing on -- then at least make the base game itself free to play and give people who had bought the base game beforehand an exclusive bonus for them helping support the game. If you do that, then all of the microtransactions can at least be justified in some way and at least people will try out the game so new life can breathe into it.
But in my opinion, Idling in this game should not cost you an extra $17~$22 to fork over, and a game with a leaderboard can hardly be considered competitive when those who pay far more money than someone with just the base game have such an inherent, obvious advantage.


If you must insist on adding "DLC" to the game, then please, make it strictly cosmetic only. Please no more of these microtransactions that give you these huge advantages. Otherwise, I'm afraid I'm out, and as other people said in the reddit thread who have played the game are feeling this way too.



Thanks for reading.
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Showing 1-10 of 10 comments
Nick 18 Feb, 2018 @ 6:15am 
where is the TLDR? lol

Personally i think if you like/love a game enough then you invest more into it. Supporting the developer who, in slikey's case makes very very little from this game in general. Not to mention this income is what is supporting his family.
Last edited by Nick; 18 Feb, 2018 @ 6:16am
Sairek Ceareste 18 Feb, 2018 @ 6:33am 
Originally posted by Nick:
where is the TLDR? lol

Personally i think if you like/love a game enough then you invest more into it. Supporting the developer who, in slikey's case makes very very little from this game in general. Not to mention this income is what is supporting his family.


There is no TLDR, because there's no way to summarize the situation. It's a complicated matter, to which there is no simple explanation for.

And really, it isn't that long to read.

If you would read my post, you'd know why I won't and can't invest anymore into this game.
SlikeyTre  [developer] 18 Feb, 2018 @ 6:34am 
hmmm I get the feeling you believe its very cheap and easy to make a game and because its an incremental that it doesnt deserve to be anything but free. I am the only DEV for this game and trying to give the amount of TLC and support that I do requires more time than I have. Basically I need to make money to survive and be here as much as possible.

DLC has been released at 1 every 2 months roughly as the game started with Supporter pack in early access and was well recieved. It wasn't needed and was well recieved. Most people begged for a better Token pet and at the time it wasn't needed as only 2 tokens would spawn, but with the changes in the last 2 months i agree the Token pet is on the must have side and is the only one i would throw into microtransaction catagory. Halloween was a skin pack, as for the Gold Room nothing in this DLC is super amazing that is gonna make you amazing. Its helping you do the mundane tasks so you can be lazy. Your not gonna get booted for not having it and the idea for gold rooms is so you can share the benefit of 5 extra min with those in your group. It's just a way to help others. As for the price point on it it's meant to support me and the work I do for everyone. If you enjoy the game and play for 1k hours think of the games you have played less and payed 2x as much on(least thats how i justify money on games). Was never meant to prevent someone from eating and im sorry for that. Lastly I really do like to help those on a tight budget by doing good steam sales not the crappy 10% stuff and being as you have to register for them beforehand the Gold DLC wasnt included in the latest sale, by all means wait for them until you pick them up.

As for plans on next DLC it's supposed to be a collection of cursors and pets but i have no ETA yet...

Would also like to add the reason the game had a $5 buy in to begin with was to help keep a healthy community. If i ever make the move to F2P I will need to be even more active + get some more mods to help keep chat from going toxic. I really dont think $21 dollars over the course of 8 months was bad even if you wanna call them Microtransactions. I have tried to be as fair and create things that are convenience for you guys not trying to nickel and dime. Thanks for the feedback.
Sairek Ceareste 18 Feb, 2018 @ 8:47am 
Originally posted by SlikeyTre:
hmmm I get the feeling you believe its very cheap and easy to make a game and because its an incremental that it doesnt deserve to be anything but free. I am the only DEV for this game and trying to give the amount of TLC and support that I do requires more time than I have. Basically I need to make money to survive and be here as much as possible.

DLC has been released at 1 every 2 months roughly as the game started with Supporter pack in early access and was well recieved. It wasn't needed and was well recieved. Most people begged for a better Token pet and at the time it wasn't needed as only 2 tokens would spawn, but with the changes in the last 2 months i agree the Token pet is on the must have side and is the only one i would throw into microtransaction catagory. Halloween was a skin pack, as for the Gold Room nothing in this DLC is super amazing that is gonna make you amazing. Its helping you do the mundane tasks so you can be lazy. Your not gonna get booted for not having it and the idea for gold rooms is so you can share the benefit of 5 extra min with those in your group. It's just a way to help others. As for the price point on it it's meant to support me and the work I do for everyone. If you enjoy the game and play for 1k hours think of the games you have played less and payed 2x as much on(least thats how i justify money on games). Was never meant to prevent someone from eating and im sorry for that. Lastly I really do like to help those on a tight budget by doing good steam sales not the crappy 10% stuff and being as you have to register for them beforehand the Gold DLC wasnt included in the latest sale, by all means wait for them until you pick them up.

As for plans on next DLC it's supposed to be a collection of cursors and pets but i have no ETA yet...

Would also like to add the reason the game had a $5 buy in to begin with was to help keep a healthy community. If i ever make the move to F2P I will need to be even more active + get some more mods to help keep chat from going toxic. I really dont think $21 dollars over the course of 8 months was bad even if you wanna call them Microtransactions. I have tried to be as fair and create things that are convenience for you guys not trying to nickel and dime. Thanks for the feedback.


Thanks for responding.


I made a post, and then Steam ate it and swallowed it whole. So I guess I'll have to write it again. Ugh.

Well, here I go again;




As far as game costs go, I am perfectly aware. I've QA'd for many games myself, and even finding a single bug at times and why it's happening can be a full time job. I've also done some sprite artwork myself (personal hobby of mine), and even doing good sprite work can be a full time job (and my spriting is not of a professional level yet). When someone complains about a game's development being slow or whatever, I'm usually the first one to jump in instinctively, even if it's for a game I may not even like (Rust is a good example).

But remember, that money for many people is a very finite resource. People will pick and choose games base on price alone. In a genre that is already filled with many free to play incremental games that are wonderful despite being so minimalistic, having a price point is already a huge barrier to entry, even if it's a small one. On top of all the DLCs, both the price and them literally has people on Reddit shunning the game and saying it's bad (among other colorful statements, anyways).

And that's the main problem with the DLCs. Yes, I will agree with you that the boosts are small. But they're still microtransactions that give you advantages over other players who don't purchase them.
Gamers know what microtransactions are; and they absolutelty hate them. They don't care how small they are -- they just hate them. They see an incremental game that you have to pay for, and it has microtransactions. It sounds bad on paper or at face value, and unfortunately, the Steam Store is basically just that. An on paper or face value proposition.

And remember, this IS a community of people where the simple act of registering an account name and password EVEN WITHOUT email registration can cause a large number of hate on a game where a mass number of people won't even TRY a game out just because of that.

And because of that, when people saw the game's Store page on Reddit, the hate for the game's monetization practices was quite high. People saying the game sucks and is awful just because of it's both paid-for-entry fee and DLCs which offer advantages. Some which hide a whole gameplay style behind a paywall (idling).


There's also the issue that, while one DLC with a couple of boosts is small. Many DLCs, with a couple of boosts, still adds up to being a huge advantage:


Pets that automatically gather tokens without you needing to do anything,
Longer auto prestige time,
Automatic equipment being... uh, equipped.
Double pet CE from trashed items,
Double raid boss chance,
Automatic Class Evo,
Automatic class leveling while Auto prestiging/Clicky
+15 minutes on Captcha time


All of these by themselves are very little indeed. All of them together, not so little anymore. Large? Debatable, but I wouldn't call the benefits they all prove small. Right now, it's moderate, with in my opinion, pets gathering tokens being the biggest boost there is and is probably larger than almost all of these combined. And of course, as more DLCs with boosts are added, this problem is only going to become worse.

To the main point though; a person who hasn't played the game before and does not know what these are, can look much more impactful than they really are. "Wow, double this, and double that?" or to an idle player "Automatic this, and automatic that?". And then they see the full price point with all of the DLCs -- They don't fully comprehend what these boosts mean without doing some extensive research on the game. I can guarantee that a lot of people don't tend to go that far. Especially when it has to do with microtransactions, or anything that looks even like an off-spring of them. They will immediately be turned-off by that prospect and abandon the ship before even buying the entry ticket. This prospect is what scares me the most about the future of the game. The game not just getting any new players, but scaring potential ones away in disgust is clearly not a good thing.

Again, it's a good idea to try and meet people half way. An entry fee, or microtransactions, but both rarely ever make a good combination unless you are already a super established IP or the entry fee is next to nothing for the genre. I'm not a financial expert obviously, but the entry price with the DLCs may have cost you more revenue than you may think, not to mention a lot of bad PR on Reddit. Although it's still possible to turn that bad PR into good PR.



That's why I'm suggesting a Free to Play model. Because it's already essentially what you're doing so it requires the least amount of changes, it's already also the standard for incremental games, so it would get the most people in, and the more people this type of game has (MMO), the better it is for literally everyone. Newbies would have newbies to play with, vets would still have vets, lots of people in the middle ground. People can invest how little, or how much they want, but even if they invest nothing but still play, it would still help the quality of the game. It could mean more DLC sales, or more patreon supports.
I don't have all the data of course. Maybe the game is getting a lot more sales and DLC purchases than I thought, or maybe you're making as much money as you need. So obviously, use your own descretion. I just know from an observer, it feels like a giant lost opportunity that could benefit quite literally everyone. You, everyone who plays the game, and people who would be interested in playing the game.


As far as chat moderation goes, there's lots of ways to snuff out a majority of the trolls. The most basic one being that new users can't chat until they reach a certain threshold, or having very limited amount of chat usages they can do (so newer players can still ask questions, but they have to wait for a cooldown before being able to chat again). You can make this threshold as easy or hard as you see fit. A lot of trolls want a quick easy target that doesn't require any commitment.



Of course in the end, it's your choice to do what you want. It is your game and I would never want to take that away from a game dev in trying to make it the game I want it to be. I just want it to be a game I and other people can enjoy.

All I can do right now is question if this game is really meant for me, because it's now surpassed my budget range and at a pace faster than I or my family can keep up with. There's only so much a young teenager can do for money, and there's only so much my mom can reasonably afford.




And I'm not saying stuff like that for a pity-party by the way (and please don't pity me. I'm generally quite happy). I say it because obviously my opinion is going to be biased. And it may be biased because of the above financial problem. So because of that, I want my bias' to be as public as possible, so anyone who is reading can make informed thoughts about my opinion and know exactly where a part of it is coming from. But it's also a contributing factor on my personal position on the game as well. To some, $25 may not be a lot of money. To me, it can be my Steam wallet for half a year. So I'm just trying to give perspective on a part of where I am coming from.



Either way, you still have my support Silkey (even if it can no longer be financially). I do hope best for you and the game. If I had the money to spare, I'd still give you more just because I know how active you and I do understand how much work game design is.






Edit: This was a lot, lot longer than I intended. I will make a TLDR this time:



TLDR; I am aware about the costs of game design both financially and time wise.
Money is a finite resource for everyone. Especially in a minimalistic genre such as incremental games where most games are just free outright.
Each DLC individually may be small, but alltogether they add up to something more. And potential new players don't know the difference or signigances of these boosts in a community that doesn't even bother registering a Username and password on online incremental games.
People hate pay-to-play entries with microtransactions. It leaves a bad first impression. One or the other tend to to good. Both together = bad reception.
That's why a F2P model would be good, because it meets people halfway, brings more people in to buy the DLCs, more people in the game = healthy game
Majority of trolls can be stopped by making a barrier to entry in order to chat through in-game progress. A couple of extra mods wouldn't hurt, though.
In the end, it's your game. I hope you and the game the best. Good luck!
Last edited by Sairek Ceareste; 18 Feb, 2018 @ 8:54am
SlikeyTre  [developer] 18 Feb, 2018 @ 9:06am 
Thanks for the reply. I don't have any desire to add any other pay for type features at this point. As for the players that dislike the pay to play model on reddit. Thats fine I dont want a huge playerbase flooding the game yet. I love the small but vocal community in its current form. Your also correct on it could be a great F2P model and i haven't ruled that out yet, this game is still early in its life and im still updating more than i would like to update if the game was flooded with thousands of players. At some point when the time is right i will convert over but i would like to have a more complete feel to the game than i already do where i feel like i can unleash it in a perfect state. The current player count is hanging around a nice manageable count right now and the income is just enough to pay my bills each month so im really enjoying this.

Another thing I would like to add that i hope the game is unique enough in peoples minds to warrent the price. I made this because i wanted a multiplayer clicker I could play with my friends and i was hoping the it would start a trend to where other studios might go hey lets make something like this... Who knows maybe someday...
I for one enjoy the fact that I can pay to be lazier I also enjoy the idea that you should always vote with your wallet and not having to pay for premium currency to 'speed up' a game is itself a great feature for this game.

There's no exploitive mechanics in this game yet and hope that this remains the case until I've at least dumped 1000+ hours into.
Trapgat 24 Feb, 2018 @ 11:52pm 
I got the game yesterday and bought all the dlc fullpriced shortly afterwards. €20 for a game like this which keeps you busy/ entertained for much longer isn’t much. I’ve spent more on games for iphone. Hope the developer can make a proper living off of it, thank you for creating this and sharing it with us.
SlikeyTre  [developer] 25 Feb, 2018 @ 11:47am 
Thanks Possi
Space Pope 10 Apr, 2018 @ 12:32am 
I enjoyed the game back when it first came out, but now it seems like it's overly bloated to the point that it's becoming somethin like Anti-Idle. I came back for a bit to poke around and noped out pretty quickly. Having a pile of DLC advantages, as well, doesn't really push me to keep playing. Not that it matters, my money's already gone, lawl.
SlikeyTre  [developer] 10 Apr, 2018 @ 2:54am 
Ah sorry you feel that way Ark. Just trying to give the community what they want and the game has recieved much love in the form of different upgrade systems. It looks confusing at first but theres a bunch of idle and active things. As for pile of DLC the only ones added since you quit were the Token Collector and Gold Supporter. Gold Sup is just a bunch of lazy less micromanagement type things. Can easily live without it. But yea completely different game from when you last played.
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