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Then again the entire questline is a mess due to being written by a kickstarter person as a reward , instead of Owlcat.
As for drifting to NE ... LG can be a little " purge" machine sometimes but I believe there are many LG NG and LN dialogues in the game to keep your alligment.
I cant understand why anyone except LN would side with Linxia ( even a LE would kill her in the end after calling the MC an unfit ruler and threatening a hellknight invasion in the future).
Similarly no lawfull nor good character would side with Darven. So that leaves only 4 alligments that make sense RP wise to side with him.
Ironically the ending slide if you side with him is not a bad one. Like I said the entire questline makes no sense.
You are blaming a system for choices YOU made? The beauty of this game, from my perspective and take away, is that YOUR choices do invariably matter.
That basically sums up what I think about the whole thing, to be honest.
Also, the hellknights acted like common thugs during this quest. Linxia straight up tells you, the reigning ruler, that you're trash on first meeting. She has zero respect for you or your laws and would start beating up your citizens right away. The irony is definitely lost on the writer.
You're not making any sense, my man. What you're saying has little to do with what I just said.
Oh, is that why? Dang, I thought there was something very peculiar with this Darven character. I knew it!
Thats what I meant when I said the entire quest is written by a kickstarter person isntead of Owlcat. The characters , story and quest outcomes are all designed by a random person that just paid more money.
Oh yeah, I got that part, but I didn't realize it was a self-insert character. That's extra bad lol...
Playing lawful I allowed the hellknights to do their investigation as long as they follow the law the land. Wel they are lawful evil so should not have been a problem.
The first thing I see when I step outside the keep is the hellknights breaking the law harrasing locals. So I tell them to get out. Lawful knights would obey the ruler, these guys once again act chaotic evil and spit in my face.
Then this dwarven character shows up, leaving the weir name asside I do not like his chaotic evil nature, telling me how he killed a dude and felt no remorse. So I turn him down. Now I was left with 2 sides in a story which i both can't stand because they both act chaotic stupid.
However the quest demands you chose a side. The quest has no logic and only unlikable braindead characters.
I liked the quest, the introduction of hellknights was cool (never heard of them, nor played any games like these before.) I loved them.
Siding between two evils is always a different experience, compared to the normal quests.
Didnt know it was a quest made by a kickstarter, the quest could have been way worse.
(Killing 7 rats, so you can kill 7 bigger rats is always fun.)
As as complete noob to DD and pathfinder I found a lot of the good, evil, lawful and chaotic choises to not make much sense. The world is grey.
I enjoyed this game the most, when I was more "flexible" in my alignment choises, allowed the character to grow during the game. Dont have to end up, where you start.
But that's true for a LOT of choices in the game. For me, it's more a problem with the alignment system itself. And it's even more problematic in a computer game, because you can't know the intent of the player (why do you choose to side with X).