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Also, if you're going to have an achievement that requires limiting oneself to 10 pips ("A village for ants"), then maybe the minimum number of affected pips should be less than 10? Unless the point of the achievement is that you're supposed to figure out a way to survive having literally 100% of your pips set on fire (I don't recall what that status does so I'm not sure whether that's plausible).
I also had this thought. Like.. if you have pools, shouldn't the pips just heal themselves? :p
I am evaluating reducing the limit due to this, yes. The issue is that some of these events need to end the run, otherwise you'd be able to always have at least one immune Pip and end the game (Especially during the Apocalypse!), so it is not as simple as it sounds unfortunately
Though I guess "if you're doing a low-pip challenge run, then you better not fail an apocalypse event" is also a valid philosophy. As long as we're talking about avoidable events, rather than unavoidable omens.