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Burning pips can't heal themselves?
On my last run I had all of my pips set on fire by the Heat Apocalypse event, and found that they couldn't heal themselves at my wells or pools due to "No Worker/Watcher Available".

Is this intended? Healers can heal themselves if they're sick for example, so it seems inconsistent.
Originally posted by Catman:
This is on purpose, and Burning has a "Cannot Cure Himself" trait, as they are too busy running around while burning. The same happens for Frozen!
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Catman  [developer] 7 Jan @ 5:08am 
This is on purpose, and Burning has a "Cannot Cure Himself" trait, as they are too busy running around while burning. The same happens for Frozen!
That's fair, but is it intended that ALL your pips can catch fire at the same time? If the OP's Heat Apocalypse event is supposed to be a 'doom' event, that's fine, but if it's supposed to just be really bad, then it shouldn't set everyone on fire.
Catman  [developer] 8 Jan @ 9:22am 
It hits a very high number of Pips, which becomes a high minimum, so it depends on the total number of Pips that were targettable at that time, For example, if only 10 Pips are available such event will hit all of them (this is to avoid having a very low number of Pips be used to just always have some Pips unaffected if it was only percentage base, and it affects some of the highest danger events)
Manxome 8 Jan @ 2:10pm 
I'm surprised that you feel the need to add more encouragement to have a large number of pips. It seems already pretty strongly encouraged to me.

Also, if you're going to have an achievement that requires limiting oneself to 10 pips ("A village for ants"), then maybe the minimum number of affected pips should be less than 10? Unless the point of the achievement is that you're supposed to figure out a way to survive having literally 100% of your pips set on fire (I don't recall what that status does so I'm not sure whether that's plausible).
Damn if i were on fire i'd jump in the pool myself before anyone could help me to.
Originally posted by arjensmit79:
Damn if i were on fire i'd jump in the pool myself before anyone could help me to.

I also had this thought. Like.. if you have pools, shouldn't the pips just heal themselves? :p
Catman  [developer] 9 Jan @ 6:26am 
Originally posted by Manxome:
I'm surprised that you feel the need to add more encouragement to have a large number of pips. It seems already pretty strongly encouraged to me.

Also, if you're going to have an achievement that requires limiting oneself to 10 pips ("A village for ants"), then maybe the minimum number of affected pips should be less than 10? Unless the point of the achievement is that you're supposed to figure out a way to survive having literally 100% of your pips set on fire (I don't recall what that status does so I'm not sure whether that's plausible).

I am evaluating reducing the limit due to this, yes. The issue is that some of these events need to end the run, otherwise you'd be able to always have at least one immune Pip and end the game (Especially during the Apocalypse!), so it is not as simple as it sounds unfortunately
Manxome 9 Jan @ 11:54am 
Maybe events that affect a percentage of pips should affect a percentage of the highest amount you've ever had at one time, instead of a percentage of your current amount? That way if you get several bad events in a row, and the first event kills a bunch of pips, that doesn't make the successive events easier.

Though I guess "if you're doing a low-pip challenge run, then you better not fail an apocalypse event" is also a valid philosophy. As long as we're talking about avoidable events, rather than unavoidable omens.
Catman  [developer] 10 Jan @ 3:29am 
Originally posted by Manxome:
Maybe events that affect a percentage of pips should affect a percentage of the highest amount you've ever had at one time, instead of a percentage of your current amount? That way if you get several bad events in a row, and the first event kills a bunch of pips, that doesn't make the successive events easier.

Though I guess "if you're doing a low-pip challenge run, then you better not fail an apocalypse event" is also a valid philosophy. As long as we're talking about avoidable events, rather than unavoidable omens.
Yes, keep in mind that low-pip challenge is a special challenge so it is fine for the game to not focus on that (albeit it needs to be doable, and even if it is quite hard it is doable!)
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