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Yep. That's what almost everyone who's played it says.
I've actually been using my phone to take pictures of visual clues I find, and when I was playing Myst, I wrote down sound-based clues. Like someone else pointed out, though, Riven's puzzles just seem a lot less intuitive and more trial-and-error. Like the first one with the gold room, for example - I didn't find anything indicating that you need to spin the room four times, do a particular thing, then two or three more times, do another thing, then three more times, or however many it was. Maybe I was looking in the wrong places, and the clues for that aren't on the first island, but I was super lost with this game.
Know that if you get stuck there's a bunch of players that'll provide you with a clever hint, (unless you come out and ask for the answer).
Myst was already not easy, but, Riven is a bit too hard for my liking. Combine that with the navigation through static screens.
Might wait for the Riven remake until I give it a go again.
I learned that getting frustrated more often than not shut my brain down making things worse so I learned to close it and walked away. Often a day later while doing something totally unrelated an answer to a game puzzle popped into my head. Other times once cooled down, a cold eye review of the info often made the hidden conspicuous.
Trash isn't trash till the job's done, so everything has value till disproved by successfully reaching the end of the story. There's so much info to sift through and correlate that unless you're eidetic you need organized and copious notes.
I kept pages of notes that got revised 4 - 5 times to ensure I took the shortest fastest route from points A to B then wrote guides for them.
I made notes on the other Myst games (and screenshots in Steam, which is very helpful). Nonetheless, my first approach to Riven was pretty frustrating. So far, I found Myst 3 Exile to be my favorite. Nice puzzles, which took some time to figure them out, but, apart from, once again, overlooking one thing or two, I was able to manage everything. Riven is more of a uncomfortable, raw beast. Might give it another go one day, but, it's a tad intimidating, to be honest.
I'm sure that it will benefit a lot more than Myst from real 3D in the remake which is in the works (or so I read).
Riven was the first game I ever played on a computer back in the late 90's and even with all the wonderful modern games in our present era, it is still my favorite. I started replaying it today and it is still such a joy. I am so delighted to hear that there will be a remake! (Now if only they could hire Charles Dance who played Tywin Lannister in GoT to play Ghen, my world would be complete). I really look forward to the improved version of Riven!
If you haven't read "The Myst Reader" - the compendium of all three books written by Rand and Robyn Miller, I highly recommend it. It details so much about the history of the D'ni!
I named them, I drew out the nest area, then I played each of the sounds so I could ID where each Mang was sitting in which nest at the beginning, by trial and error brained out which Mang was the thrower.
Well done! I needed you by my side then, when I was struggling over those puzzles. :)