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Check out the changelog here: https://gtm.steamproxy.vip/app/606710/discussions/0/1486613649677940682/
You can also try out the experimental Sphinx version with more complex lighting and shadows by switching to a beta Steam branch, as shown here: https://gtm.steamproxy.vip/games/606710/announcements/detail/3707083046414961378
The Xbox backward-compatible version was made by Microsoft, and it uses their own special emulation and tweaks to make it run the original Xbox 1 game at higher resolutions.
Let me know if that helps. ¯\_(ツ)_/¯
It's as easy as opening the local game folder by right-clicking on the Sphinx entry in your Steam Library, then going into the _bin_PC > texoverrides folder and deleting (or moving) every .DDS file you see (and maybe every .PNG file too if you really want to go all the way in by making the HUD blurry. Except for the font*.png ones, I recommend always leaving those there because pixelated fonts look terrible).
Verifying the game data from Steam should bring those files back in a jiffy, so feel free to experiment without fear. Let me know how it goes.
--
PS: You can even delete textures while the game is running and see them change after a level load without having to restart the game.