Freedom Planet 2

Freedom Planet 2

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knight_of_kanto 12 Sep, 2023 @ 9:38pm
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Anyone else think this game is Underwhelming?
Don’t get me wrong, FP2 isn’t a bad game, but there was a point where I just wanted to stop playing. Maybe it was the maze like levels that dragged on for too long, the spongey, bullet hell bosses that feel like they belong in Contra or something, the convoluted shopping system, the unnecessary hub areas and NPCs, the confusing world map, the awful mech section that feels clunky and slow, the subpar story that tries to be deep and epic but comes off as lame and preachy, or the cringy humor that that’s basically “LOL SO RANDOM.”

While the game definitely improves on a lot of things from FP1, it also feels like it’s having an identity crisis as it tries so many things, but ends up being less than the sum of it parts. What really irks me is when people say it’s “better than Sonic,” but to me this game completely misses the point as to why Sonic was fun in the first place. Let me put it this way: in Sonic Mania, you need to build up speed to scale a steep slope. In FP2, you can just hold forwards and your character will walk up the wall like she has super glue on her feet. Adding combat to a high speed platformer might seem like a great idea on paper, but in execution, it leads to either stopping to kill a single enemy or ignoring them and bum rushing through everything. And the thing is, all 4 girls have varied and complex moves they can pull off, but the enemies are too basic to bring out the full potential of the combat system. It’s not like MegaMan where enemies are placed strategically and have tricky patterns either; most of FP2’s enemies are placed randomly or spammed everywhere to dogpile on you. Sonic games were all about speed, so enemies were fewer and treated as obstacles that you could kill in one hit and even use as a springboard to carry your momentum during a jump. Bottom line: speed and combat do not mix well.

As for how the lives system works, it might seem revolutionary, but it’s basically the same as how arcade games handled it, examples being Contra, Metal Slug, and so on. Heck, Streets of Rage 4 has a similar mechanic, but it does it better! For one, you respawn with all of your health instead of just a sliver and you earn extra lives by racking up high scores through hit combos and pickups, rather than needing to collect an absurd amount of gems. Really, though, anything FP2 tries to do, other games have done better already.

I’m sorry if this is coming off as overly negative or nit picky, but I’m just so tired of seeing nothing but blind praise from this game when I know for a fact that it’s far from great. It might look pretty and it might have been built with passion and love, but it definitely isn’t better than Sonic or it’s other inspirations. Honestly, you’re better off playing Spark the Electric Jester or Pizza Tower instead: they do the whole going fast thing much better than FP2 ever could.
Last edited by knight_of_kanto; 5 Jun, 2024 @ 1:27pm
Originally posted by AlphaPHK:
Yeah, I agree that's pretty overrated, although I'd argue that you don't need to bring other games on the table to prove how FP2 fails in many parts.

FP2 looks like a really big puddle of water that's only 1 inch deep that took 7 years to form.

Hub-worlds gives the illusion that you'll have a lot to do and discover, but there's NO Side Quests or reason to talk do NPCs, cuz most of them have the same dialog with all 4 characters. Sure, you have the shops but...

The Ranking System is so dumb that makes the shops and equipment you can buy USELESS.
To get the best rank, you gotta equip Brave Stones that makes the game "hard", your rank goes up and you also get more gems. With gems you can buy items that makes the game easier, but by making the game easier, your rank gets worse, which makes you get less gems.
So, you wanna test that new thing you bought? Great! Here's a Rank B!!

Speaking of "new things", only the early stages holds Brave Stones. The mid and late game stages only have Music CDs.
I've read somewhere that the devs had NO IDEA where to hide the Time Capsules and... I- I just can't understand this one... seemed obvious even to a dumdum like me ':V

Even Time Attacks(or PAR Times) are the same for every character, and most of the times are super generous, so really there's no challenge at all, even for harder characters like Neera.

And boy oh boy don't even get me started on the fact that this game doesn't have a Stage Select Mode, FP1 did it right, what happened here?? Now everything is tied to character specific save files, and if you delete that well TOO BAD go get everything again.
In fact, you don't even need to delete your save! Just start playing with another character and your ranking progress, music collection and museum unlockables are all gone!

It's like the game was made to make you repeat stuff as much as possible, just to give this illusion that you have so much to do. But it's just that, an illusion.

Gameplay is top notch, music is amazing and the pixel art is stunning, but it doesn't matter when everything is being held with scotch tape. At least you can still have fun I guess.

Honestly, i'd take a FP2 where there was no Hub Worlds or Ranking System, all stories were 12 stages long, with exclusive Stages, Boss Fights and Endings, focused on each character's main conflict, ending with a nice little True Final Boss just like the one we have here.
It would've been a shorter game, but FP2 proved to me that more is less, even if you have an amazing base to work with.
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Showing 1-15 of 208 comments
mdesaleah 13 Sep, 2023 @ 5:43am 
Overrated is overused, especially for an indie game only on PC for now that definitely did not get any extreme attention.

The rest just seems like complaints that would apply to both the original and 2, which of course 2 is going to share things with 1 but improve on it, like combat (being able to cancel Lilac's boost is one of the best additions).

I guess if you want more speed, then Spark 2/3 are better (good for speedrunning but levels blend together too much), but FP1/2 definitely do much better level design and bosses.
Last edited by mdesaleah; 13 Sep, 2023 @ 5:46am
knight_of_kanto 13 Sep, 2023 @ 6:48am 
Originally posted by mdesaleah:
Overrated is overused, especially for an indie game only on PC for now that definitely did not get any extreme attention.

The rest just seems like complaints that would apply to both the original and 2, which of course 2 is going to share things with 1 but improve on it, like combat (being able to cancel Lilac's boost is one of the best additions).

I guess if you want more speed, then Spark 2/3 are better (good for speedrunning but levels blend together too much), but FP1/2 definitely do much better level design and bosses.

Perhaps FP2 keeps getting overlooked for a reason. It seems like the only people praising the game were already fans of the original, whereas everyone else thinks it’s just mid. I think the stigma of Indie games being “better than AAA games” leads to people judging them less critically and excusing problems that bigger games would get blasted for.

I mean, sure, the game improves upon a lot of things from the original, but they’re still fundamental flaws shared between both games. The combat still feels pretty shallow when you can just bum rush through everything, especially since enemies don’t deal contact damage. All those fancy moves feel pointless when a simple spinjump would get the job done much quicker. I agree that Lilac’s boost cancel is a great addition, but enemies barely put up a fight anyway and it makes boss fights trivial, since you can just stand in one corner, wait for the boss to come to you, then boost through them, cancel at the last minute and run to the other side of the arena. Rinse and repeat.

I would argued that Spark games have much better level design and bosses. For one, they don’t take forever to finish, the levels make it clear as where you’re supposed to go, bosses have better telegraphing, and they justify having a parry mechanic. I think it’s telling that Freoum made for a much better final boss than Brevon or Merga.

The thing with FP2’s bosses is that they feel like shoot em up bosses except you don’t have the range or precision to deal with them in an effective and fun way. Those kinds of bosses work in Contra or Gunstar Heroes because your character has, oh I don’t know… GUNS. You can shoot them from a safe distance and dodge attacks at the same time. Even MegaMan gets bosses right, since it’s all about paying attention to the bosses’ movements, knowing what the best weapon to use against then is, and positioning yourself to shoot them. Heck, even FP1 has better bosses, since they’re not damage sponges and don’t rely on spamming the screen with a million projectiles.

All I’m saying is, while FP2 is a big improvement in a lot of ways, it still a disappointing sequel and leaves a lot to be desired.
Last edited by knight_of_kanto; 15 Sep, 2023 @ 9:15pm
mdesaleah 13 Sep, 2023 @ 7:53am 
Originally posted by knight_of_kanto:
Originally posted by mdesaleah:
Overrated is overused, especially for an indie game only on PC for now that definitely did not get any extreme attention.

The rest just seems like complaints that would apply to both the original and 2, which of course 2 is going to share things with 1 but improve on it, like combat (being able to cancel Lilac's boost is one of the best additions).

I guess if you want more speed, then Spark 2/3 are better (good for speedrunning but levels blend together too much), but FP1/2 definitely do much better level design and bosses.

Perhaps FP2 keeps getting overlooked for a reason.
Cause its an indie game only released on PC with little advertising for now (indie game after all), where a majority of its players will probably be on Switch (platformers sell better) when the game releases there.

Not to mention a heavy Sega inspired Sonic-like game with difficult Gunstar style bosses isnt something that will get immediate mainstream success. Thats not a bad thing, its just how very specific genre games work.

(you're also trying way too hard to compare Spark with FP, when Spark has a much bigger individual combat focus and less unique level design focus, while FP has combat mostly be optional and bosses arent about parrying but about avoiding/using dodge move and then doing the most damage you can at once before running away or using a move that gives some invincibility).
Last edited by mdesaleah; 13 Sep, 2023 @ 7:58am
The author of this thread has indicated that this post answers the original topic.
AlphaPHK 13 Sep, 2023 @ 1:52pm 
Yeah, I agree that's pretty overrated, although I'd argue that you don't need to bring other games on the table to prove how FP2 fails in many parts.

FP2 looks like a really big puddle of water that's only 1 inch deep that took 7 years to form.

Hub-worlds gives the illusion that you'll have a lot to do and discover, but there's NO Side Quests or reason to talk do NPCs, cuz most of them have the same dialog with all 4 characters. Sure, you have the shops but...

The Ranking System is so dumb that makes the shops and equipment you can buy USELESS.
To get the best rank, you gotta equip Brave Stones that makes the game "hard", your rank goes up and you also get more gems. With gems you can buy items that makes the game easier, but by making the game easier, your rank gets worse, which makes you get less gems.
So, you wanna test that new thing you bought? Great! Here's a Rank B!!

Speaking of "new things", only the early stages holds Brave Stones. The mid and late game stages only have Music CDs.
I've read somewhere that the devs had NO IDEA where to hide the Time Capsules and... I- I just can't understand this one... seemed obvious even to a dumdum like me ':V

Even Time Attacks(or PAR Times) are the same for every character, and most of the times are super generous, so really there's no challenge at all, even for harder characters like Neera.

And boy oh boy don't even get me started on the fact that this game doesn't have a Stage Select Mode, FP1 did it right, what happened here?? Now everything is tied to character specific save files, and if you delete that well TOO BAD go get everything again.
In fact, you don't even need to delete your save! Just start playing with another character and your ranking progress, music collection and museum unlockables are all gone!

It's like the game was made to make you repeat stuff as much as possible, just to give this illusion that you have so much to do. But it's just that, an illusion.

Gameplay is top notch, music is amazing and the pixel art is stunning, but it doesn't matter when everything is being held with scotch tape. At least you can still have fun I guess.

Honestly, i'd take a FP2 where there was no Hub Worlds or Ranking System, all stories were 12 stages long, with exclusive Stages, Boss Fights and Endings, focused on each character's main conflict, ending with a nice little True Final Boss just like the one we have here.
It would've been a shorter game, but FP2 proved to me that more is less, even if you have an amazing base to work with.
mdesaleah 13 Sep, 2023 @ 7:42pm 
^I actually agree with some of these.

The ranking system being so tied to limiter items was an odd choice. Not bad, but being reliant on specific equipment means you cant really experiment with different ones while going for rank.

Not having a level select is a thing that they should patch later. The world map works well during the story, but the menu that you use to check your score/rank for a level should also be a level select.

I do disagree with other things though. For a series called Freedom Planet, having hub worlds to expand how the world works really helps the location seem like a functioning location instead of just a background for cutscenes like in the first game, and I'd rather the side quests be kept to a minimum and only needed for things like unlocking the secret recording items so I think they did the hub areas very well. If you want to talk with everyone you can, but theres nothing forcing you for those that don't.
Last edited by mdesaleah; 13 Sep, 2023 @ 7:46pm
Luna 14 Sep, 2023 @ 5:09am 
what kind of sidequests would even be expected in a speed based platformer?
Bluetomahawk222 14 Sep, 2023 @ 8:09am 
Originally posted by Vi:
what kind of sidequests would even be expected in a speed based platformer?

I mean they got the battlesphere, rhe rematches, the hidden items, getting all the vinyls, dont tell me there isnt any side content here
knight_of_kanto 14 Sep, 2023 @ 8:51am 
Originally posted by mdesaleah:
^I actually agree with some of these.

The ranking system being so tied to limiter items was an odd choice. Not bad, but being reliant on specific equipment means you cant really experiment with different ones while going for rank.

Not having a level select is a thing that they should patch later. The world map works well during the story, but the menu that you use to check your score/rank for a level should also be a level select.

I do disagree with other things though. For a series called Freedom Planet, having hub worlds to expand how the world works really helps the location seem like a functioning location instead of just a background for cutscenes like in the first game, and I'd rather the side quests be kept to a minimum and only needed for things like unlocking the secret recording items so I think they did the hub areas very well. If you want to talk with everyone you can, but theres nothing forcing you for those that don't.

Oh yeah, cuz that’s what we come to a speed based platformer for: that delicious, rich world building!

Seriously though, it should have just been stage to stage like in the original. The hub areas aren’t interesting at all and the NPCs don’t say anything important. They instead say trivia about the world that doesn’t matter and try too hard to be quirky. They could have justified hubs by having NPCs offer sidequests, but nope! It’s just as AlphaPHK said: the hubs are only there to give the illusion of the game world being bigger than it actually is.

Speaking of, if your going to have items tied to a secret true ending, then have them be hidden in those big maze like levels instead of those vinyls that unlock music. Why would I search for those when I can listen to the soundtrack on YouTube instead? Bottom line, either go all the way with side quests or don’t have them at all.
Last edited by knight_of_kanto; 14 Sep, 2023 @ 8:55am
Aperson 14 Sep, 2023 @ 9:01am 
I haven't played this game yet so I'm not entitled to have an opinion on it but I know that the reason that the hub worlds exist is to flesh out the world more and make it seem like you're part of an actual living society. So I think the dialogue is there for the hardcore fans who want to find out about the world around them while if you're not interested in that you can just speed by it all to the one NPC that you need to talk to to progress the plot.

From the footage I've seen of the sequel using the Dragon Boost in hub worlds just tears through the environment and shows how fast Lilac really is on terrain not designed to curve everywhere.
mdesaleah 14 Sep, 2023 @ 11:09am 
Originally posted by Aperson:
I haven't played this game yet so I'm not entitled to have an opinion on it but I know that the reason that the hub worlds exist is to flesh out the world more and make it seem like you're part of an actual living society. So I think the dialogue is there for the hardcore fans who want to find out about the world around them while if you're not interested in that you can just speed by it all to the one NPC that you need to talk to to progress the plot.

From the footage I've seen of the sequel using the Dragon Boost in hub worlds just tears through the environment and shows how fast Lilac really is on terrain not designed to curve everywhere.
Yeah, if you don’t want to talk with anyone you can just speed through it fast.

But if you want the story to have a little more impact it helps. It’s one thing to have the game say you are helping, and it’s another thing to see where you are and who you are helping yourself.
knight_of_kanto 14 Sep, 2023 @ 12:48pm 
Originally posted by mdesaleah:
Originally posted by Aperson:
I haven't played this game yet so I'm not entitled to have an opinion on it but I know that the reason that the hub worlds exist is to flesh out the world more and make it seem like you're part of an actual living society. So I think the dialogue is there for the hardcore fans who want to find out about the world around them while if you're not interested in that you can just speed by it all to the one NPC that you need to talk to to progress the plot.

From the footage I've seen of the sequel using the Dragon Boost in hub worlds just tears through the environment and shows how fast Lilac really is on terrain not designed to curve everywhere.
Yeah, if you don’t want to talk with anyone you can just speed through it fast.

But if you want the story to have a little more impact it helps. It’s one thing to have the game say you are helping, and it’s another thing to see where you are and who you are helping yourself.

Except you don’t help anyone in the story. In fact, you’re just a random nobody to everyone, since apparently the world likes to treat the main girls like dirt and not acknowledge their accomplishments in the first game. Oh, but they are quick to bring up the fact that they were thrown in jail for being ex-theives when they tried to save the world. Plus one NPC makes a tasteless joke about cutting Lilac’s hair (seriously, what were they thinking?!).
knight_of_kanto 17 Sep, 2023 @ 12:06am 
Originally posted by AlphaPHK:
Yeah, I agree that's pretty overrated, although I'd argue that you don't need to bring other games on the table to prove how FP2 fails in many parts.

FP2 looks like a really big puddle of water that's only 1 inch deep that took 7 years to form.

Hub-worlds gives the illusion that you'll have a lot to do and discover, but there's NO Side Quests or reason to talk do NPCs, cuz most of them have the same dialog with all 4 characters. Sure, you have the shops but...

The Ranking System is so dumb that makes the shops and equipment you can buy USELESS.
To get the best rank, you gotta equip Brave Stones that makes the game "hard", your rank goes up and you also get more gems. With gems you can buy items that makes the game easier, but by making the game easier, your rank gets worse, which makes you get less gems.
So, you wanna test that new thing you bought? Great! Here's a Rank B!!

Speaking of "new things", only the early stages holds Brave Stones. The mid and late game stages only have Music CDs.
I've read somewhere that the devs had NO IDEA where to hide the Time Capsules and... I- I just can't understand this one... seemed obvious even to a dumdum like me ':V

Even Time Attacks(or PAR Times) are the same for every character, and most of the times are super generous, so really there's no challenge at all, even for harder characters like Neera.

And boy oh boy don't even get me started on the fact that this game doesn't have a Stage Select Mode, FP1 did it right, what happened here?? Now everything is tied to character specific save files, and if you delete that well TOO BAD go get everything again.
In fact, you don't even need to delete your save! Just start playing with another character and your ranking progress, music collection and museum unlockables are all gone!

It's like the game was made to make you repeat stuff as much as possible, just to give this illusion that you have so much to do. But it's just that, an illusion.

Gameplay is top notch, music is amazing and the pixel art is stunning, but it doesn't matter when everything is being held with scotch tape. At least you can still have fun I guess.

Honestly, i'd take a FP2 where there was no Hub Worlds or Ranking System, all stories were 12 stages long, with exclusive Stages, Boss Fights and Endings, focused on each character's main conflict, ending with a nice little True Final Boss just like the one we have here.
It would've been a shorter game, but FP2 proved to me that more is less, even if you have an amazing base to work with.

I agree with everything you said aside from the music. I dunno, after 7 years of waiting, I expected the game to be better. Makes you wonder what happened during development.
Ikagura 17 Sep, 2023 @ 5:57am 
When it comes to overratedness Deltarune doesn't take the cake?
knight_of_kanto 17 Sep, 2023 @ 8:12am 
Originally posted by Ikagura:
When it comes to overratedness Deltarune doesn't take the cake?

Haven’t played the game yet, lol.
ReakuTheCrate 22 Sep, 2023 @ 8:01am 
It's overrated because of the people literally sucking up to the devs, not wanting to admit this game has some severe problems which the devs themselves knew before release.
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